Thats a backrooms I'd almost enjoy being cursed to be lost in.
When they made it a major part of nemesis I was so annoyed.
GIMP is great but it definitely needs its own Blender 3.0 moment where they just completely overhaul the UI.
I've used it as my primary raster app so I'm way used to it now, but I totally understand the people who just never even bother to learn it because they are so turned off by the absolutely bonkers design decisions.
Old Macs and Trek, two of my favourite things.
Here is Denise Okuda in front of her Quadra 700. She used it to make all the wonderful LCARS and other alien UI panels on DS9. This was her taking a break while working on the DS9 pilot in 1993.
You know that's a true story? Lady lost a kid. You're about to cross some fuckin' lines.
the keyboard is definitely "fine" to type on, its just a blackberry keyboard. The driver for the keyboard is also in development so theres not much support for using the trackbutton as a mouse. The display is difficult for practical use, its a monochromatic screen, there is no backlit, and the pixel density isn't amazing so you can't see full lines of code, lots of wrapping. It's better than having NO display in the field though. I actually really like it, its quirky, but with some struggle it is very usable.
I dont get the hysteria, personally.
I came here to escape the crowds, not migrate with them.
Blender. I feel pretty confident in saying that there is simply nothing like it in the commercial world. Its feature set is unreal; its like the swiss army knife of 3D modelling programs. I can't say enough good things about Blender. It has replaced so many secondary programs in my workflow and is slowly dominating to become my entire workflow.
It used to suck to use in the late 2010s and then work was done to overhaul its space-shuttle cockpit interface, and now it actually feels concise and usable. I freaking love blender now. Big time blender fanboy right here.
I appreciate that he managed to make both Star Trek and Star Wars fans very angry. That took serious skill.
You can take my steamtroller when you pry it from my cold dead hands. Fucking love that thing. Not just for gaming either, couch computing is all possible via the steamtroller. LOVE IT.
Sure! I found some grass clump models somewhere, they are basically just little tufts of grass of various different orientations and arrangements, very low poly but from a distance they work.
Then I selected the ground plane I wanted to apply the grass to, and in edit mode selected only the areas to apply it to (you can do this using weight painting or vertex groups, I will encourage you to look both those up if you're not familiar).
Then using particles I made the ground plane an emitter for hair particles, but switched them out for a collection which contained all of my grass tufts. It took some time to orient each grass tuft object so they were position with z upward, but in the end I figured it out.
Theres a number of great tutorials on youtube about this technique that would probably do a better job explaining. This video seems really good.