jeff_rose

joined 2 years ago
[–] jeff_rose@lemmy.world 2 points 1 month ago

My original, Normal save has been maxed out for ages. It got to the point I had to delete entire bases because I had hit, not the base part limit, but the save part limit. I literally couldn't place anything else. So while I go back to that save once a while, there's not much for me to do.

My attachment to an Expedition save varies. I've had some I played a lot afterwards and some I couldn't be bothered. Those were the first to get deleted when I ran out of slots. Some of the early expedition routes are ghost towns of bases, like Pioneers, which was the first expedition. Some of the newer ones are still pretty active though, like Utopia and Aquarius. If I load either of those saves, there are still people traversing the systems.

It's funny though that some expeditions did not seem to capture people, like The Cursed. I never see anyone if I load that save. Could just be timing or it could be people just didn't enjoy that expedition enough to stick around.

If you're kinda looking for a reason to play, you can always set yourself a mission. I took one of my expedition saves, Polestar I think, and turned a system into a Status Device farm, which requires the system to have the right kind of planets and building one base on each planet so they can all be uploaded.

https://photon.lemmy.world/post/lemmy.world/21002664

At the moment, I am slowing going through my active saves and building corvettes.

[–] jeff_rose@lemmy.world 2 points 1 month ago (2 children)

I really wasn't a part of the early NMS hate and didn't start playing in earnest until a couple major updates were released. Since then, it's been a game I come back to every so often. I've played through every expedition with a new save, though I have had to start deleting saves to make room for more. I treat each save as their own character with their own color scheme for ships, bases, and appearance. After the expedition is over, I often spend some time building bases, etc. before moving on to a new game for a while.

Going through my various saves and building different styles of corvettes has been fun. I've only done one particular large build that ran into the corvette part limit (I hit the base part limit all the time). I actually like making fairly practical, compact corvettes.

[–] jeff_rose@lemmy.world 9 points 1 month ago (3 children)

On the landing bays, there is a lever and a button. The lever opens the hatch. The button will beam you down to the surface if you are stopped. It's also the button that beams onto Freighters when you're parked at one.

[–] jeff_rose@lemmy.world 1 points 1 month ago

🤔 I'm not aware of that one. 6.05 did just get released. It could have fixed it.

https://www.nomanssky.com/2025/09/voyagers-6-05/

[–] jeff_rose@lemmy.world 4 points 1 month ago (2 children)

Yeah, I would like to see buildable corvette landing pads for bases at least. It would be nice if Trading Posts, Settlements, etc. also got them.

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submitted 1 month ago* (last edited 1 month ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

I really love the addition of corvettes to NMS. I was literally thinking about re-installing Starfield, partially to play with ship creation, when this update came out. Needless to say, I did not re-install Starfield (maybe some day).

I have to wonder what the long-term impact will be to the game, and whether and how Hello Games will address it. In many ways having even a barebones corvette is better than Exocraft and even regular ships.

For example, you can get out of the pilot seat, use your visor to find and mark what you're after, fly there, and beam down without landing. It's an overall more optimized experience than what you can do with a ship or Exocraft. Will they bother to address this or just allow ships and Exocrafts to become more vestigial?

The main hurdle is having enough units to buy parts or a Terrain Modifier to grind for scrap. Expeditions tend to begin with providing you a ship that you typically have to repair. The level of effort depends on the expedition nature and storyline. Will future expeditions avoid going to systems with Salvageable Scrap to prevent players from just making a corvette?

Not being able to use regular landing pads is an annoyance. I tend to make bases in caves and more than once I've teleported to a base only to find my corvette spawned in, partially underground and embedded in the dirt as opposed to spawned on a landing pad like a regular ship would. Will they eventually deal with it like they did with Space Stations, Freighters, and the Anomaly? Admittedly, I think how they handled landing on Freighters feels a little cheap and awkward, but it's an easy solution to the problem.

Given the procedural nature of the game, a big part of the NMS community has been centered around finding that "perfect" ship, multi-tool, and companion, which is why we have communities like !nmsglyphexchange@lemmy.world on Lemmy and Reddit. While I don't think that focus will completely go away, will the community shift from finding the perfect ship to building the perfect ship, which is similar to the Starfield community?

It's also possible that Hello Games never really addresses these. After all, NMS is nearly a decade old at this point and many of the new features it's getting are actually a test bed for Light No Fire features. They may not be too concerned with "cleaning up" the overall NMS gameplay.

What are your thoughts?

[–] jeff_rose@lemmy.world 2 points 1 month ago

😂 Just keep in mind that if other players encounter things you've named, they can report the name so don't get "too creative."

[–] jeff_rose@lemmy.world 1 points 1 month ago

Yeah, that's annoying.

Honestly, I've taken a break from ship building at the moment because I've run into a handful of bugs with the parts in my inventory, e.g. the same parts no longer stacking, parts not showing up in the builder, etc. Hopefully these will get resolved soon.

[–] jeff_rose@lemmy.world 1 points 1 month ago (2 children)

Honestly, I think the mechanisms in NMS and Starfield are both serviceable but not perfect.

What's funny is I was literally about to reinstall Starfield because I haven't played the latest update and was in the mood to play around with the ship building again. Then this NMS update came out...

[–] jeff_rose@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Now it sounds like the expedition may not start until Wednesday so they can tackle some bugs first. I'd say just keep an eye out for it.

[–] jeff_rose@lemmy.world 2 points 1 month ago

The Corvette Expedition doesn't start until Friday but you can build and hunt for Corvette parts now. The expedition just gets you some exclusive rewards and is going to center around the new building mechanic.

[–] jeff_rose@lemmy.world 11 points 1 month ago (1 children)

I think that's a fair assessment. NMS's gameplay is broad, not deep whereas something like Starfield is deep, not broad. If you don't like the sandbox parts of the game, like base building, I can understand why it's not your favorite. That being said, I think it's worth revisiting from time to time to check out the new features and expeditions.

I've played every expedition and will usually play that save for a little bit after the expedition is over, building bases, maxing out my freighter, etc. Then I move on to another game until the next major update or expedition. Overall it's a fairly chill game and the community is nice.

[–] jeff_rose@lemmy.world 14 points 1 month ago (1 children)
 

Voyagers is here!

 

Portal Coordinates

Planetary Coordinates

I dropped a Communications Station and Save Beacon near the Harmonic Camp.

 

I assume it's Worlds Part 2 since Worlds Part 1 was released at the beginning of last year.

 

I've played every NMS expedition and while there have always been a problem Communication Stations, it wasn't until this latest expedition that I felt like trolling was getting worse.

On the first day of the expedition, I claimed a spot at the 2nd rendezvous system around some Runaway Mould, built a small base, and uploaded it. I slowly kept adding to the base over time, especially once I completed the expedition. So far I've had at least 8 different people build on top of it, which means I have to report their bases just so I can walk around my own. While I've had some people build close to my base, I have never had anyone literally build on the same spot, much less multiple people.

It stinks that Hello Games isn't doing a better job of making sure bases can't overlap, but it stinks even more that people take advantage of it.

 

I've converted a system in Euclid into a Stasis Device factory. I've built a base on every planet with a local Mineral, Gas, and Flora. Each base has Refiners and access to Storage.

Feel free to stop by if you're low on Units.

Remember to turn off Multiplayer before emptying the Supply Depots.

| Base    | Mineral     | Gas        | Flora         |
------------------------------------------------------
| Alpha   | Paraffinium | Nitrogen   | Star Bulb     |
| Beta    | Dioxite     | Radon      | Frost Crystal | 
| Gamma   | Phosphorus  | Sulphurine | Solar Vine    |
| Delta   | Cobalt      | Oxygen     | Echinocactus  |
| Epsilon | Uranium     | Oxygen     | Gamma Weed    |
| Zeta    | Copper      | Oxygen     | Gutrot Flower | 
 

I dropped a Communications Beacon at the location

Three supercharged slots

Space flea!

 

I dropped a Communications Beacon at the site

One supercharged slot

 

I dropped a Communications Beacon at the site

Only one supercharged slot

Space sled!

 

I dropped a Communications Beacon at the site

Only 1 supercharged slot

 

I dropped a Communications Beacon at the location

Two supercharged slots

Slick, aggressive design

 

Located in a system near the Liquidators Expedition path.

I dropped a Communications Beacon at the site.

Two supercharged slots

Looking not unlike the Batplane

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