If that's the case, then I would suggest looking at City, Friends or Creator sets, or doing what @GandalftheBlack@feddit.org suggests.
kusttra
I would actually recommend starting with something from the Classic theme - there're a lot of really great sets that are essentially a bunch of varied pieces with some great build ideas. Much more cost effective than pick-a-brick (which is generally much better when you're looking for specific pieces for a planned build).
Stunning! Well done!
How do you feel about it? Was it a fun project? Are you excited to have it finished, or sad to be done?
You're only as old as you feel!
Ugh. Typo - was supposed to be "remakes" but I wasn't awake enough to proofread
I think I have to give it to Heart Gold, though it's not an easy choice. Those remakes just really captured the spirit of the original but with all of the improvements to the format that has been made since. It's a fantastic game to replay.
In fact, my oldest kid and I are making our way through Let's Go Pikachu and Eevee right now, and after we finish we'll be moving to Heart Gold and Soul Silver. I'm really excited to walk through every generation with him, but that duo is the one I'm looking forward to most.
I believe you mean "borb"
I finished up Terry Pratchett's Equal Rights the other day, and have moved on to Mort. As much as I enjoyed Equal Rights,I think Mort takes the title of my favorite so far. Lots to read yet, though, so we'll see if it gets displaced
If you want something simple, you could try Peril in Pinebrook. It was designed to be used in schools to teach kids to play. It uses a much simplified set of rules and pre-generated characters. I'm going to be using it with my family in a few weeks
Since I didn't really have time to play D&D right now, I finally decided it was time to dig into Baldur's Gate, so I'm continuing my foray through that. I'm thoroughly enjoying it. Oh, and to be clear, in talking about Baldur's Gate 1: Enhanced Edition.
5e is fantastic. It presents the standard combat-centric D&D rules, and provides a lot of freedom for players and DMs to fill in whatever rules they find most enjoyable.
Levels 1-3 are designed for the express purpose of onboarding new players, so complaining that it doesn't fully represent D&D, is pretty silly - it's supposed to be simplified.
I will agree with the facts behind your comments on the skill system, if not the exaggerations. I would prefer a looser system, akin to those from Fate, Cypher or Daggerheart, to allow for more creative freedom.
D&D doesn't suck - it's a combat centric system, as it always has been.
I'm in the middle of the Creator 3-in-1 dragon. All I have left to finish on the main model is the wings. Naturally, after that I'll disassemble the whole thing and start on the sea serpent model