[-] sammytheman666@ttrpg.network 43 points 11 months ago

Its a god with 7 dragons

[-] sammytheman666@ttrpg.network 61 points 1 year ago

Ish. Dont shit where you eat. Its risky to play with coworkers, but really dangerous to play with your boss. I highly advise everyone NOT to do it

[-] sammytheman666@ttrpg.network 39 points 1 year ago

It's called Tchergrac (It's the name of my Ancient Red Dragon in my game)

[-] sammytheman666@ttrpg.network 43 points 1 year ago

I had that exact shit happen to me. Got to a underwater treasure filled with a dragon's horde. And long story short, we get attacked, go back to the surface, hurricane we havent saw before right on us, and the onky things we kept was that IF you managed a save you kept 1 fucking item. Nevermind me saying to the DM : I put as many rings and necklaces and bracers on me as I can.

If you are going to give your party the allures of a big treasure and they beat your protections, you fucking better not pussy out and let them keep it all.

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It's a fun one-shot :)

[-] sammytheman666@ttrpg.network 34 points 1 year ago

Yeah shes back !

[-] sammytheman666@ttrpg.network 49 points 1 year ago

Art not from me, but unless you are new here you know that already

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For context, they managed to successfully accomplish an impossible task (defeating a Lich with it's minions) to save their tribe's armoury and magical item stash. So their master, an Ancient Red Dragon, will give them an item from his own collection

[-] sammytheman666@ttrpg.network 39 points 1 year ago

Yup. The biggest challenge of us DMs is to make your players fear for their lives without actually killing them. Sorry, I meant their character's lives... truly truly...

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If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It's 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

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You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck

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So, this is my own version of XP to level 3's idea to let player play until they are completely dead. I.e., they can still do stuff at 0 hp... for a price. Enjoy.

Condition Dying

Pas pour les NPCs, le but est de garder les joueurs en vie.

Quand les points de vie atteignent 0, le personnage tombe Prone et devient Dying

Au début du tour, on commence par les Death saving throws.

Ensuite, le personnage peut soit :

Bouger (prone = moitié de mouvement). Coût : gratuit

Parler en mourrant. Coût = gratuit

Action. Coût = 3 niveaux d'Exhaustion

Bonus Action. Coût = 1 niveau d'Exhaustion

Réaction. Coût = 1 niveau d'Exhaustion

Il n'est pas possible de se relever.

Exhaustion :

Sur les d20

1 = -1

2 = -2

... ...

9 = -9

10 = mort

Récupération

Premier short rest = - 1 Exhaustion

Long rest = - 2 Exhaustion

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[-] sammytheman666@ttrpg.network 42 points 1 year ago

First citation is free I dont care

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[-] sammytheman666@ttrpg.network 62 points 1 year ago

Players : we open the door Me : ok. How exactly are you proceeding ? Do you touch the handle ? Them fretting for a minute, doing a couple checks, and finally trying the handle Me : the door opens no problems Them : what happens ? Me : nothing special.

Dont worry, I just do it once or twice per dungeon. It helps them remember to check the trapped doors.

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So, I found the PERFECT theme song for when my boss fight will start. Let's play a game. Here it is. Can you guess what my boss is ? Hints : they are level 14, they are 4, and it's still deadly. Answer :

divulgâcheA Lich

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You know that situation. You have a player or players doing something awesome. You give them an inspiration. And they say : I already have one.

It sucks because the system is made that you can only have one at a time. Sure it encourages them to use them, but not always. And if a player is awesome twice without a big die roll he just won't have the time to use it.

One time I was fed up and made this item on the fly : the bottled inspiration.

Its an item that you gain when you get an inspiration and already have one. Its weightless. It takes an action to "drink" it and regain an inspiration, so you cannot do it back to back. And there is no limit to how many you can carry. One of my players made it to 8 one time.

I never had the displeasure of not being able to recompense a player and its been over 2 years using them without drawbacks.

I highly suggest to think of this next time you hear that sad response of already having one.

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That's love players, your DM is trying to save you :)

[-] sammytheman666@ttrpg.network 57 points 1 year ago

This is going to be used in very very innocent ways

[-] sammytheman666@ttrpg.network 59 points 1 year ago

Best way to decide is this : should a cantrip or level 1 spell one shot a target ?

No. No it shouldnt. Disintegrate can because its a very high level spell slot. But resources wise, foot the fucking bill please.

But I would allow its use to torture a captured target by waterboarding.

[-] sammytheman666@ttrpg.network 34 points 1 year ago

If you got to look up rules and nobody cares or wants to, skip it. Its my advice. Use rules only if its necessary and soemwhat contributing to a fun experience.

This is universal.

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sammytheman666

joined 1 year ago