Yes, those are both controlled substances. I don't know why there is a mystery, controlled substances are defined in US Federal law.
setsneedtofeed
Fallout 4
I've got a lot of mods installed (200-ish). The commonwealth in my version of the game is absolute hellscape with radioactive storms that kill visibility, pitch black nights, hoards of feral ghouls, and upgunned raiders. What it means is that I actually invest in building proper settlements now. I console command for all the resources because I can't be bothered picking through trashpiles. With all the mods, I have huge concrete walls surrounding my settlements which have comfortable bars and hangout areas. It can be very comfortable just chilling in a settlement while a storm rages outside.
When I do go outside I'm playing additional mod loaded content most of the time and doing my best to ignore that default story.
I'm currently experience grinding random low level encounters the wilderness in Arcanum. As a speech/lockpicking character, I need high success rates with those skills in the actual quest areas since I'm no good in combat (and the combat feels pretty terrible anyway).
admin@forgottenweapons.com is where he takes questions for Q&A. Maybe he'll reply in one of the videos.
Every person should be given a free psychological evaluation once a year
Oh great.
Every person should be given a free mandatory psychological evaluation once a year
Oh no.
I think "reimagining a classic game in a new engine" tremendously undersells the difference. This isn't remaking Fallout 2 in a new engine, this is taking a classic style cRPG with turn based combat and turning it into a modern first/third person action RPG with completely different mechanics.
Mechanically everything is different. The area design, the NPC interactions, the balancing. Everything has to change since this is starting with Fallout 4 and theming it to be like Fallout 2. This is a huge undertaking that I'm at a loss of vocabulary to communicate the scale of.
I think the change to making each major location a discreet area that uses map travel between them is both something to give an impression it is like Fallout 2 and not drive the devs insane.
While there have been many instances where SCOTUS has ruled on the side of a case that a lot of people don't like, I can't recall any instances of them imposing an active duty on another branch in recent memory.
Straight from the ATF website:
who is an unlawful user of or addicted to any controlled substance (as defined in section 102 of the Controlled Substances Act, codified at 21 U.S.C. § 802)
If someone is using a controlled substance in accordance with a legitimate prescription they won't fall under this, but if they aren't, they will. So the way the government looks at this, two different people can have the same drug and one person is lawful while the other is unlawful.
That's not how an outcome would work. The ruling would be if the existing implementation is allowed to stay or must be done away with. SCOTUS would not be able to impose additional enforcement requirements that would have to be actively enforced.
The wording on 4473 forms is terrible, but it is looking at controlled substances, which are a defined list. Here is a very dry and boring listing.
Steroids
Yes, they are a Schedule 3 controlled substance.
Alcohol
No, it is regulated in other ways and not on the controlled substances scheduling list.
The Federal government has really put this enforcement in a bind by making and keeping marijuana Schedule 1 (the highest danger category) while public opinion continually shifts to see it as less and less of a big deal.
I think the overall armor look could be tightened up, potentially in the next guy. With a white or light grey prime, a basecoat that's a hair darker than the intended bone color can be hand painted on (you can play with adding a tiny amount of brown to the bone paint to mix up your own color if you don't want to buy new shades of bone paint) and then a brown wash that's been diluted with contrast medium on it to darken the recesses. While it's wet you can mop up the wash from the flat spots. Optionally add full strength wash to the really obvious recesses once it's dry. Then pick out raised areas with the bone color to brighten it up. Sounds like a lot but it's relatively straight forward and scalable to be doing with multiple figures at once. As always I advocate some kind of painting stand to keep hands off of in progress minis, I personally often use plastic bottle caps and blue tack.
I'd put some full strength wash around the eye area and then paint the lenses in carefully after it dries. The contrast from dark wash to bright lens will help it pop.
With the weapon, black wash lined into the recesses of both the red and metal areas will deepen them. The red areas can get a highlight with a little red mixed with orange on the corners. If you overdo it, you can just go over areas with pure red again until you find a good look.
Similarly the red eagle can get picked out on the wings with a little red orange to give the feathers some shape.