setsneedtofeed

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[–] setsneedtofeed@lemmy.world 1 points 3 hours ago* (last edited 2 hours ago)

I think the overall armor look could be tightened up, potentially in the next guy. With a white or light grey prime, a basecoat that's a hair darker than the intended bone color can be hand painted on (you can play with adding a tiny amount of brown to the bone paint to mix up your own color if you don't want to buy new shades of bone paint) and then a brown wash that's been diluted with contrast medium on it to darken the recesses. While it's wet you can mop up the wash from the flat spots. Optionally add full strength wash to the really obvious recesses once it's dry. Then pick out raised areas with the bone color to brighten it up. Sounds like a lot but it's relatively straight forward and scalable to be doing with multiple figures at once. As always I advocate some kind of painting stand to keep hands off of in progress minis, I personally often use plastic bottle caps and blue tack.

I'd put some full strength wash around the eye area and then paint the lenses in carefully after it dries. The contrast from dark wash to bright lens will help it pop.

With the weapon, black wash lined into the recesses of both the red and metal areas will deepen them. The red areas can get a highlight with a little red mixed with orange on the corners. If you overdo it, you can just go over areas with pure red again until you find a good look.

Similarly the red eagle can get picked out on the wings with a little red orange to give the feathers some shape.

 
[–] setsneedtofeed@lemmy.world 1 points 18 hours ago

Yes, those are both controlled substances. I don't know why there is a mystery, controlled substances are defined in US Federal law.

 

I recently played a game with someone new to tabletop gaming. We used the OPR Firefight rules, with the modification that this was a fight to death or rout with no turn limit.

Troops of the 10th Dreich Imperial Guard regiment, the Thunderbolts, were pitted against a detachment from the Iron Angels space marine chapter.

The governor of Dreich had ordered troops out of their defensive lines and to secure an abandoned site on the planet where an ancient cache from the Dark Age Of Technology was suspected to be buried. The troops knew nothing of the true purpose of the mission, only that they had been ordered to secure and hold the site at all costs.

The Iron Angels learned of the governor's reckless haste in attempting to take hold of the dangerous and unpredictable ancient technology. They demanded he stop, but no change in orders were ever given to the guardsmen of the Thunderbolts.

Seeing no other option than force to remove the troops, a detachment of Iron Angels approached the site. They were lead by a fearsome veteran marine in ancient and adorned terminator armor that had been customized with two powerfists with bolters attached to them. Two tactical brothers with bolters, and a third with a holy heavy bolter accompanied him.

With the cackling lightning storms above and the fight against the orks raging elsewhere, only a single transport Rhino's worth of marines could be spared. The marines arrived and made their way past rusted out machinery, their sensors picking up signs of the dug in guardsmen. The guard had a full squad's worth of men in the ruins, carrying among them both a grenade launcher and plasma gun. An ORG mobile weapon carrier, a unique quirk of Dreich regiments, provided yet another grenade launcher. The men were lead by a young officer from a noble house.

To the guard, the first sign that an enemy had appeared was a heavy bolter round passing clean through the head of the head of the plasma gunner.

Men took position around the remains of a multistory building while the bulky OGR whirred to life as the driver stomped it forward.

A momentary ease in the lightning storms allowed the battle barge in orbit to momentarily lock onto the location of the marine below and teleport in a terminator armor clad marine to assist is clearing the site.

The Iron Angels moved forward, cutting down guardsmen as they scrambled to position themselves behind cover. The ORG fired at the terminator that had materialized on an unexpected flank, but the grenade flew wild. The terminator's storm bolter however did not miss the guardsmen it was aimed at.

As the Iron Angels leader strode forward the guardsmen with the grenade launcher fired, hitting the armor square but barely putting a dent in it. In return the marine blew a hole in the man's side with a bolter and finished him off by simply walking over him.

As the guard mostly held their nerve and repositioned, they focused fire on the flanking terminator. With multiple rounds of lasgun fire eventually stopping the marine. It was the first of any hint of hope.

The marine leader entered the building, intended to finish off the remaining guardsmen. The Thunderbolts officer, seeing no other choice charged him first with his powersword.

Against all reason, the guardsman was able to strike before the marine could react and sword broke through the marine's neck armor and stabbed up into his head. The marine, a veteran of hundreds of years of battle, was dead in an instant.

The battle turned as one of the tactical marines froze for a moment, and the other was overcome by concentrated lasgun fire.

The guard officer, in a surge of adrenaline charged and swung wildly at the heavy bolter carrying marine, cutting him down.

In the end, the Iron Angels were defeated. The storm on the planet began to stir up even worse than before and the remaining guardsmen took shelter in the building wondering what was to come of the brutal fight's outcome.

Fallout 4

I've got a lot of mods installed (200-ish). The commonwealth in my version of the game is absolute hellscape with radioactive storms that kill visibility, pitch black nights, hoards of feral ghouls, and upgunned raiders. What it means is that I actually invest in building proper settlements now. I console command for all the resources because I can't be bothered picking through trashpiles. With all the mods, I have huge concrete walls surrounding my settlements which have comfortable bars and hangout areas. It can be very comfortable just chilling in a settlement while a storm rages outside.

When I do go outside I'm playing additional mod loaded content most of the time and doing my best to ignore that default story.

I'm currently experience grinding random low level encounters the wilderness in Arcanum. As a speech/lockpicking character, I need high success rates with those skills in the actual quest areas since I'm no good in combat (and the combat feels pretty terrible anyway).

 
 
 
[–] setsneedtofeed@lemmy.world 7 points 1 day ago (1 children)

admin@forgottenweapons.com is where he takes questions for Q&A. Maybe he'll reply in one of the videos.

[–] setsneedtofeed@lemmy.world 12 points 1 day ago

Every person should be given a free psychological evaluation once a year

Oh great.

Every person should be given a free mandatory psychological evaluation once a year

Oh no.

I think "reimagining a classic game in a new engine" tremendously undersells the difference. This isn't remaking Fallout 2 in a new engine, this is taking a classic style cRPG with turn based combat and turning it into a modern first/third person action RPG with completely different mechanics.

Mechanically everything is different. The area design, the NPC interactions, the balancing. Everything has to change since this is starting with Fallout 4 and theming it to be like Fallout 2. This is a huge undertaking that I'm at a loss of vocabulary to communicate the scale of.

I think the change to making each major location a discreet area that uses map travel between them is both something to give an impression it is like Fallout 2 and not drive the devs insane.

While there have been many instances where SCOTUS has ruled on the side of a case that a lot of people don't like, I can't recall any instances of them imposing an active duty on another branch in recent memory.

Straight from the ATF website:

who is an unlawful user of or addicted to any controlled substance (as defined in section 102 of the Controlled Substances Act, codified at 21 U.S.C. § 802)

If someone is using a controlled substance in accordance with a legitimate prescription they won't fall under this, but if they aren't, they will. So the way the government looks at this, two different people can have the same drug and one person is lawful while the other is unlawful.

[–] setsneedtofeed@lemmy.world 1 points 1 day ago (3 children)

That's not how an outcome would work. The ruling would be if the existing implementation is allowed to stay or must be done away with. SCOTUS would not be able to impose additional enforcement requirements that would have to be actively enforced.

The wording on 4473 forms is terrible, but it is looking at controlled substances, which are a defined list. Here is a very dry and boring listing.

Steroids

Yes, they are a Schedule 3 controlled substance.

Alcohol

No, it is regulated in other ways and not on the controlled substances scheduling list.

The Federal government has really put this enforcement in a bind by making and keeping marijuana Schedule 1 (the highest danger category) while public opinion continually shifts to see it as less and less of a big deal.

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