speed_skirmish

joined 1 month ago

A couple years ago I spent a few hundred on various audio plugins for music production. I also spent a few hundred on a DAW with all plugins. I was hooked by the flashy marketing and celebrity shilling, especially when I was stuck producing on the Corporate OS.

There's plenty of FOSS plugins (including ones built into your DAW) that are at least as good as what Izotope and Native Instruments are selling for 100's of dollars. Furthermore, they don't have invasive DRM and don't try to sell you features you don't need.

If you are a Linux music producer (or are interested in becoming one), I recommend this video: https://www.youtube.com/watch?v=IaDoRa5n8nQ

That is really unfortunate. Hopefully Clap will begin to take off, then.

Thanks for the response, although I was curious about the technical side.

But yes, if the userbase isn't there and the cost is prohibitive then plugin devs will likely just support windows and mac.

[–] speed_skirmish@sh.itjust.works 3 points 1 week ago* (last edited 1 week ago)

Thanks for bringing up lsp plugins. I used to use meldaproduction with yabridge, but it's probably a better idea to use something native. I'll have to check lsp out

Edit: While doing some digging, I found this resource: https://kx.studio/Repositories:Plugins I'm mostly interested in the Calf and LSP Plugins, but there's some other interesting ones in that list too.

[–] speed_skirmish@sh.itjust.works 5 points 2 weeks ago (4 children)

As others mentioned in this thread, yabridge running in a native Linux DAW is a great setup. I personally use Reaper with yabridge, Serum, and a few other vsts here and there.

For others who are more knowledgeable than me: is there any reason (engineering-wise) why these plugins are made for Windows? Are there not cross platform and open source frameworks that let you compile audio plugins for Windows + Mac + Linux with minimal effort?

I genuinely don't know anything about audio programming, I'm just curious.

Alright, I'll check them out. Thanks for the recommendations!

[–] speed_skirmish@sh.itjust.works 1 points 1 month ago (2 children)

I forgot where I heard that tip about finding samples separately, but once I started doing that I never went back.

TIL about the term, crate-digging. I guess that's what I tried doing fairly recently when I visited a Goodwill for CDs. That said, I didn't buy any CDs when I felt it would take too long to find something useful.

samplette seems like a good resource for this style of sampling, thanks for sharing.

That reminds me, have you listened to the album Endtroducing..... by DJ Shadow? Pretty much the entire album is composed of samples through crate-digging.

[–] speed_skirmish@sh.itjust.works 2 points 1 month ago* (last edited 1 month ago) (4 children)

How I find samples:

Usually I just watch movies/tv shows/ play video games and if it sounds cool I just sample it:

  • From youtube: https://github.com/yt-dlp/yt-dlp. I can share some CLI commands I've written, if people are interested.
  • If I want to record from my computer, there's Audacity: https://www.audacityteam.org/download/
  • Also, if I like the sounds from some media, I google the sample CD's they used. (for example, that's how I found out Skinny Puppy had an official sample CD, which was used in Rayman 3)

If you want something that's royalty-free:

Where to use them:

Honestly still experimenting myself.

  1. Usually, my process for making music is to focus on structure first, add details later (this includes samples)
  2. While working, I just put time markers where I think a certain TYPE of sample might sound good (e.g. add vocals at 1:28)
  3. Once I get the structure of the song down pat, I come back later and add the samples (among other details).

It helps to have your samples organized, so that you can just search your harddrive for "vocal" or "drum loop" and quickly find what you want.

Edit: One more thing: I usually consider "finding samples + synth presets" to be a separate exercise from making music. So I'll allocate about an hour a week to just finding cool sounds and organizing them for later. The point is, I do not do this while actually making music; in theory the sounds should all be ready for me by that point.

 

Cross-posted from "I took a several year hiatus from making music. Reaper on Linux (among other things) made me come back as speed-skirmish" by @speed_skirmish@sh.itjust.works in !musicproduction@sh.itjust.works


I used to make music (specifically drum and bass / breakcore, with an industrial twist. Occasionally ambient music to change things up). I stopped for several reasons:

  1. Life responsibilities
  2. Self doubts about my skills, and other mental health stuff
  3. FLStudio (my old DAW) doesn't run well on Linux, even through Wine Bottles.

It's been a couple years since 2022. Since then I'm in a better headspace + life is better + embraced Reaper, which runs like a dream on Linux.

The description of this community seems like it's ok with posters sharing their music, so here goes:

Let me know what y'all think.

 

I used to make music (specifically drum and bass / breakcore, with an industrial twist. Occasionally ambient music to change things up). I stopped for several reasons:

  1. Life responsibilities
  2. Self doubts about my skills, and other mental health stuff
  3. FLStudio (my old DAW) doesn't run well on Linux, even through Wine Bottles.

It's been a couple years since 2022. Since then I'm in a better headspace + life is better + embraced Reaper, which runs like a dream on Linux.

The description of this community seems like it's ok with posters sharing their music, so here goes:

Let me know what y'all think.