[-] xan1242@lemmy.ml 13 points 8 months ago

I shall yoink that, thank you very much.

[-] xan1242@lemmy.ml 14 points 10 months ago

Aren't AMI, Insyde and Phoenix providers for 98% of PC (be it board or OEM) vendors though?

And AFAIR, TianoCore is basically used everywhere by everyone as a base except maybe Apple.

[-] xan1242@lemmy.ml 18 points 10 months ago
  1. Power management on certain chips is simply better than anything Linux has to offer (AMD Zen+ mobile for instance)
  2. Modular driver architecture with drivers that aren't complete jank to manage and install. A lot of people see this as a pain point, but in reality it's not such a bad thing, especially nowadays.
  3. This is a given, but as lots of stuff runs on Windows (namely older games), you can only really make stuff for Windows on Windows. So if you need to develop Win32 software, you really have to use Visual Studio for proper development. Mingw cross compile exists, I know, but that's never going to be as good.

Number 3 is keeping me on Windows. I make mods for old games and I need Visual C++. I almost got the compiler to run under Wine but who knows how it would behave if it did run.

[-] xan1242@lemmy.ml 18 points 10 months ago

Come play Unreal with us then hehehe

[-] xan1242@lemmy.ml 15 points 11 months ago

Well, stenzek is the developer of DuckStation and the person behind the new Qt UI and many new fixes on the backend of PCSX2.

But, I will agree that we do need a new emulator. The emulator called "Play!" is a really good candidate and looks promising. Seeing how it runs on ARM beautifully, I can't wait to see how far it goes.

PCSX2 runs fine for most people today, but the foundation is a bit too old for its own good. This is why you don't see too many ports of PCSX2 to other plaforms. They have improved massively by ditching the entire plugin system a few years ago, but that alone isn't enough to make it more portable and easy to run.

[-] xan1242@lemmy.ml 13 points 11 months ago

Nothing can beat a VCR with an ad skip button.

And I am not afraid to use it.

[-] xan1242@lemmy.ml 23 points 1 year ago

Indeed it is a great port. The engine is incredibly optimized and very well made.

Lots of hand optimization for occlusion calculations (reminiscent of Crash Bandicoot)

I posted a comment on the video - I made a patch for this game to allow for looking with the right stick and the cheat menu during single player (with some added debug options).

[-] xan1242@lemmy.ml 15 points 1 year ago

In the stress test video on the JerryRigEverything YT channel, you can tell that the back is much easier to shatter than normal. That does kind of make this seem suspicious.

[-] xan1242@lemmy.ml 21 points 1 year ago* (last edited 1 year ago)

Counter point - just because they said "they're in it for the money", it doesn't make it right. If anything, it makes it worse because they're putting out a bad product.

Criticism comes from the circumstances that LMG found themselves in. Most people aren't surprised, just disappointed.

[-] xan1242@lemmy.ml 20 points 1 year ago

I was hoping the "scroll freeze after swipe back" bug would've been fixed by this...

[-] xan1242@lemmy.ml 12 points 1 year ago

Fun fact - some games also have integrated IRC clients!

Unreal Tournament 99 (and now Unreal 227) is one of them. Don't seriously use it lol, it's just funny how the internet worked back then to have that included in a game.

[-] xan1242@lemmy.ml 18 points 1 year ago
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xan1242

joined 1 year ago