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Hi yuz-ers! Last month has been interesting, and we’re excited to report what we’ve been up to. Miis come out to play, GPU changes, Android improvements, and more! Let’s get into it.

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Bandai WonderSwan (Color/Crystal) & Benesse PocketChallenge V2 emulator for the Nintendo DS(i)/3DS.

Added alternate joypad layout.
Fixed unsigned mul on ASWAN.
Fixed immediate mul.
Fixed 32/16 division.
Fixed IO register differences between mono/color mode.
Optimized 16-bit signed mul.

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MAME 0.260 (www.mamedev.org)

Some long-anticipated updates landed in October, making MAME 0.260 a very exciting release! Firstly, there are some general updates to MAME itself. After a few false starts, MAME now supports bgfx video output with Wayland on Linux. As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item. There’s also an updated version of PortAudio included.

Two very different systems from Casio have been promoted to working this month. The first is the CZ-101 compact keyboard synthesiser. It used Phase Distortion Synthesis, which was Casio’s patent-avoiding answer to Yamaha’s DX series. To help you load patches, MAME can now feed SysEx files to emulated MIDI input ports. The other is the Loopy, a game console released exclusively in Japan and marketed primarily to girls. While sound output, the sticker printer, and the frame grabber accessory are not emulated (yet), you can try out the system’s entire library of eleven software titles.

Several Korean arcade games were added this month, including a Solitaire card game from F2 System that uses a dedicated control panel and features some rather disturbing pre-rendered 3D animations. A few Merit games were added as well. Other improvements include more emulated NuBus and PDS cards for Macs, Cumana DFS disk image support for the Acorn Electron, and support for an MSX Flash cartridge.

That’s all we’ve got time to highlight here, but of course there’s much more. You can read about everything that was updated this month in the whatsnew.txt file. Source code and 64-bit Windows binary packages are available from the download page.
MAME Testers bugs fixed

08597: [Gameplay] a5200: Not possible to start a game in Pitfall 2. (AJR)
08771: [DIP/Input] (misc/dgpix.cpp) btplay2k: Player controls are incorrect and incomplete. (Windy Fairy)
08772: [Gameplay] (misc/gei.cpp) gtsers9: Category ROM in second position is not loaded correctly. (Nightvoice)

New working systems

Jack Use (Jackpot settings for Interflip slots machines) [Roberto Fresca, Grull Osgo]
Solitaire (version 2.5) [Recreativas.org, Brito_cat]

New working clones

Costa Brava (1 jackpot point, 77%) [Roberto Fresca, Grull Osgo]
Costa Brava (2 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Costa Brava (4 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Costa Brava (8 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Deluxe Trivia ? Whiz (6221-75, U5-0 Edition 5 Vertical) [Brian Troha, The Dumping Union]
Demon's World / Horror Story (set 6) [Tonitox]
Geo Storm (Japan, 026 custom sound CPU) [playero]
Gorf (program 1, with French Language ROM) [René Balke]
Hegener + Glaser Mephisto Almeria 16 Bit (v0.121) [Berger]
New HUNTer [Taksangs]
New HUNTer (bootleg, set 1) [Taksangs]
Pack'n Bang Bang [twistedsymphony, hammy, ekorz, rtw]
The Pit Boss (2214-07, U5-0) [Brian Troha, The Dumping Union]
Sevilla (1 jackpot point, 77%) [Roberto Fresca, Grull Osgo]
Sevilla (2 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Sevilla (4 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Sevilla (8 jackpot points, 77%) [Roberto Fresca, Grull Osgo]
Tic Tac Trivia (6221-23, U5-0C, 07/07/86) [Brian Troha, The Dumping Union]
Trivia ? Whiz (6221-05, U5-0C, Edition 3) [Brian Troha, The Dumping Union]
Trivia ? Whiz (6221-10, U5-0A, Edition 4) [Brian Troha, The Dumping Union]
Toledo (1 jackpot point, 79%) [Roberto Fresca, Grull Osgo]
Toledo (2 jackpot points, 83%) [Roberto Fresca, Grull Osgo]
Sum-eoitneun Deongdalireul Chat-ara! [Taksangs]
Tandy Radio Shack Tandy 1000 TL [David Viens]

Systems promoted to working

Baby Fruits (100 pts version) [Roberto Fresca, Grull Osgo]
Casio CZ-101 [Devin Acker]
Casio Loopy [Phil Bennett, Ryan Holtz]
Costa Brava (2 jackpot points, 81%) [Roberto Fresca, Grull Osgo]
Sevilla (2 jackpot points, 81%) [Roberto Fresca, Grull Osgo]
Toledo (2 jackpot points, 87%) [Roberto Fresca, Grull Osgo]

Clones promoted to working

Mahjong Vegas (Japan) [Sergio Galiano, hammy]

New systems marked not working

Bingo Parade (main) (MDA-C0008E) [rtw, MetalliC]
Gigabyte GA-6LA7 [The Retro Web]
Go & Stop [Phil Bennett]
Hanguk Pro Yagu 98 [WangDrum]
Spin Fever [coolmod, The Dumping Union]
unknown Yuvo Joy Stand game [hammy]

New clones marked not working

Bingo Galaxy (main) (MDA-C0039A) [rtw, MetalliC]
Match'em Up (6221-51, U5-1) [Brian Troha, The Dumping Union]
Multi Game (Italian, Versione 3.9.8 - 1.5.7, 01-JUL-98) [The Dumping Union]
New HUNTer (bootleg, set 2) [Taksangs]
Super Magic Card [The Dumping Union]
Super Nove (Playmark, Euro currency) [The Dumping Union]

New working software list items

casloopy: Chakra-kun no Omajinai Paradise [Rachel Simone Weil]
fmtowns_cd:
CONFIG-ROM [beanstalk]
Auto Demo '93 Fuyu, Heike Monogatari (Gekan), Hyper Planet Shiki Vol. 3, Many Colors II, NHK Special - Ginga Uchuu Odyssey Vol. 2 - Choushinsei Bakuhatsu (FM Towns Marty version), Naomi Komaki for Janis, Wing Commander (alt), Woman's Memory, Z's Staff Pro Towns [redump.org]
Drive Simulator - Home Navi V1.0 L01 [redump.org, cyo.the.vile]
msx2_cart:
Gogoboom [ESP Soft]
Aleste (Woomb), Alien 8 Remake, Los Amores de Brunilda (v1.0), Los Amores de Brunilda (v1.01), Arkanoid 2 (Korea), AshGuine - Fukushuu no Honoo (Japan, alt 2), Bomb Jack, Bomb Jack (alt), DIM X (demo), Daisenryaku MSX2 (Japan, alt), Gekitotsu Pennant Race 2 (Japan, sample), Highway Fighter (demo), Hydlide 3 - The Space Memories (Woomb), Memory (v1.0), Michelangelo II (Japan), No Ren-Sha (v0.13), O'Conner Among the Falling Walls, Operatión Brazil World Cup, Pengo (freeware), Shift, Shift (alt), Street Fighter II, Super Lode Runner (Japan, alt), The Sword of Ianna (v1.0), The Sword of Ianna (v1.1), The Sword of Ianna (v1.2), The Sword of Ianna (v1.2, alt), TestRAM, Who Dares Wins (remake), Word Processor (Arab), Zanac EX (Japan, Woomb), Zevimodoki (v1.00), Zukkoke Yajikita Onmitsu Douchuu (Japan, alt 2) [file-hunter]
Manbow 2, Manbow 2 (alt) [file-hunter, AJR]
Police Force 2 (English), Police Force 2 (Spanish) [MRC MEGA-Challenge]
Bubble Dream [MRC Tenliner Challenge]
Booming Boy (demo) [MSX Area]
Barbarian the Duel, Lilly's Saga - The Stones of Evergreen (v1.0), Lilly's Saga - The Stones of Evergreen (v1.1), Lilly's Saga - The Stones of Evergreen (v1.2), Memory (v1.1), Randoom (v1.0), Randoom (v1.1), Safari Kids (v1.0), Safari Kids (v1.1), Shoulder Blade OVERDRIVE, Zevimodoki (v1.10) [MSXdev]
The Adventures of Moron van der Slut - Escape from Castro Castro, Inferno, Pointless Fighting [#msxdev Compo]
Gold Fan, Penpen Bubble [N.I]
CR3 [NabetaJisho]
Vectroids [norakomi]
La Sorpresa (Spanish), A Surpresa (Portuguese) [Oniric Factor]
Pac-Man Collection DX (demo) [Opcode Games]
The Bet [Orazio Cacciola]
Wild Puzzle, Wild Puzzle (alt), Wild Puzzle (alt 2) [Pac]
Equivocal (v1.0), Equivocal (v1.5), Jailbreak (alt), Jailbreak (alt 2), Jailbreak (v1.02) [Passion MSX2 Contest]
Pengo (demo) [Paxanga Soft]
Knight Lore Remake [Retroworks]

New software list items marked not working

fmtowns_cd: Fujitsu Habitat V2.1 L13A, Hyper Dream [redump.org]
gamegear: Pro Action Replay (v1.01) [Apocalypse]
msx2_cart:
Ehagaki-yō Wāpuro (Japan), Life on Earth (demo), Super Mario World (advanced prototype), Super Mario World (demo 1), Super Mario World (demo 2), Super Mario World (early prototype), Super Mario World (v1.0), Super Mario World (v1.1), Super Rambo Special (Korea), The Goonies r Good Enough (Kralizec goodbye present) [file-hunter]
Mr. Balloon [#msxdev Compo]

Translations added or modified

German [Sönke Joppien]
Turkish [Kadir Ekşi]

Merged pull requests

11451: render/drawbgfx.cpp: Added initial support for Wayland on Linux. [Belegdol]
11539: 3rdparty/bgfx: Cherry-picked upstream commits needed to support Wayland on Linux. [Belegdol]
11551: seta/seta.cpp: Updated descriptions, machine configuration settings and input labels. [cam900]
11552: seta/simple_st0016.cpp: Added subtitles to descriptions for Koi Koi Shimasho and Renju Kizoku. [cam900]
11553: toaplan/toaplan2.cpp: Corrected DIP switch and jumper settings for bgaregga bootlegs. [cam900]
11570: formats: Reduced compile-time dependencies in filesystem headers. [AJR]
11574: docs: Removed a stray backtick character in examples for debugger gtime command. [Tom Cariello]
11575: docs: Fixed many editing errors and spelling errors and an outdated link to the contributing guidelines. [Tom Cariello]
11578: docs: Fixed a number of grammatical errors and editing errors. [Tom Cariello]
11580: handheld/hh_tms1k.cpp: Added clickable keypad to internal artwork for bcheetah. [Golden Child]
11582: sound/ks0164.cpp, cpu/ks0164, misc/dgpix.cpp: Improved KS0164 emulation, and switched to Flash memory device. [Windy Fairy]
11583: amigaocs_flop.xml, megacdj.xml, megadriv.xml, vic10.xml: Replaced unnecessary abbreviations in descriptions. [ArcadeShadow]
11584: nmk/ddealer.cpp, nmk/nmk16.cpp: Emulate microcontrollers, replacing simulation code. [Sergio Galiano, David Haywood, hammy]
11586: docs: Fixed a title underline too short warning. [Firehawke]
11590: seibu/wiz.cpp: Added preliminary protection simulation for kungfuta (avoids crash after bonus rounds). [David Haywood]
11593: cpu/tms57002: Pasted generated content into header to work around GENie’s lack of dependency analysis. [David Haywood]
11594: video/mc6847.cpp: Improved timings and cleaned up code (improves synchronization between CPU, CRTC and screen). [dave-br]
11595: apple/apple2video.cpp: Fixed Apple II double high resolution graphics rendering in color/composite mode. [uraniumgun]
11596: 3rdparty/bgfx: Fixed duplicate import of GL functions on Linux when using OpenGL ES 2.0. [Romain Tisserand]
11597: Updated Turkish (Türkçe) UI translation. [Kadir Ekşi]
11599: saturn.xml: Replaced unnecessary abbreviations in descriptions. [ArcadeShadow]
11600: seta/seta.cpp: Added a Korean version of Triple Fun. [Taksangs, ClawGrip]
11602: Updated Turkish (Türkçe) UI translation. [Kadir Ekşi]
11603: subsino/subsino.cpp: Added a Korean version of Treasure Island called New HUNTer. [Taksangs, ClawGrip]
11604: 3rdparty/portaudio: Updated to latest upstream version (resolves issues building with Visual Studio). [invertego]
11605: subsino/subsino.cpp: Added a bootleg of New HUNTer. [Taksangs, ClawGrip]
11606: msx2_cart.xml: Added 52 items (41 working). [Wilbert Pol]
11609: heathkit/tlb.cpp: Re-added TODO comments about 49/50 row mode. [Mark Garlanger]
11610: cpu/sh: Improved SH7021 system-on-a-chip emulation. [Ryan Holtz, Phil Bennett]
11611: fmtowns_cd.xml: Added thirteen items (eleven working), and replaced four items with better dumps. [r09]
11613: casio/cz101.cpp: Added µPD933 phase distortion synthesis and RAM cartridge, and promoted system to working. [Devin Acker]
11614: Corrected grammar of several German UI message translations. [Sönke Joppien]
11621: casio/casloopy.cpp: Emulated most features of the system, besides sound output and the printer. [Phil Bennett, Ryan Holtz]
11623: misc/vamphalf.cpp: Added an arcade Solitaire card game. [Recreativas.org, Brito_cat, clawgrip]
11624: subsino/subsino.cpp: Added another bootleg of New HUNTer (not working). [Taksangs, ClawGrip]
11625: imagedev/midiin.cpp: Added support for MIDI system exclusive message (SysEx) files. [Devin Acker]
11626: casio/ra3.cpp: Fill newly created RAM cartridge files with zeroes (avoids loud noise if empty patch is used). [Devin Acker]
11641: subsino/subsino.cpp: Noted that PROMs were not dumped for the second New HUNTer bootleg. [ClawGrip]
11642: msx2_cart.xml: Added 31 items (29 working). [Wilbert Pol]

229
1

環境に合わせてタイマ精度を変更できるようにした。 The timer precision can now be changed to suit the environment.

230
1

V9.0: 21-Oct-2023 by wavemotion-dave Fixed loading of SC-3000 Survivors Multi/Megacart roms. Slight optimization to I/O read driver. Minor cleanup as time permitted.

231
1

Original Xbox Emulator for Windows, macOS, and Linux (Active Development) - Release v0.7.116 · xemu-project/xemu

232
2

Periodic release cause it's been a while since the last one and there'll be a lot of changes for Qt/Android/etc frontends soon, so it's best to make one now

New features:

Lua scripting support
Work-in-progress GUI using Qt (Not included in this release, but will start shipping builds as soon as possible)
Compatibility fixes (Fixes various games and some OS apps. Various improvements in the BOSS, FS, NS, CFG, and more services, shader emulation fixes, etc)
There's now a website: https://panda3ds.com/
Support for portable builds (Save data and such is in the emulator folder when enabled rather than being in %APPDATA% or the Linux/Mac equivalents)
Fix Android compilation for future Pandroid app
Fix shader bugs that may have broken the app on some drivers
Hydra multi-system emulator core soon
Other stuff I'm forgetting

233
2

Add rudimentary Pokemon Gen 1 gamewrapper Dramatically improve performance

234
2

I searched around, but the only thing I could find is that they've had an open issue on their issue tracker for like 6 or 7 years requesting an AppImage release, but they didn't comment on it or respond to it.

I've seen a lot of people online mentioning they would like it, and there's even someone who made unofficial AppImage builds for a short time (but then they stopped after a couple of releases).

Is there a technical reason why they won't? It seems like most big emulators offer AppImage for portable setups these days, so I'm just curious.

235
1

Cross platform version of NEC PC-6001 emulator based on PC6001V - GitHub - eighttails/PC6001VX at v4.2.2

236
1

AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines:

Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982);
Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978);
Elektor TV Games Computer (1979);
PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (1977);
Signetics Instructor 50 trainer (1978);
Central Data 2650 computer (1977);
Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981);
Malzak 1 and 2 coin-ops by Kitronix (c. 1981);
Chaos 2 computer (1983);
Dolphin trainer (1977);
PHUNSY computer (c. 1980);
AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976);
Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
Hofacker MIKIT 2650 trainer (1978); and
VTech Type-right machine (1985).

237
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Emulator of x86-based machines based on PCem.

Gravis UltraSound fixes by @lemondrops in #3664
Fix GDB stub builds due to undeclared symbol by @Theldus in #3655
Update language module by @kzmidze in #3649
GDB stub small fixes: out-of-bounds and wrong packet reply in 'qfThreadInfo' by @Theldus in #3666
Update actions/checkout to v4 by @jriwanek in #3677
Add new 4.0 dependencies to RPM spec file by @rderooy in #3672
Disable the softfloat checkbox when no FPU is selected by @lemondrops in #3694
Assorted fixes by @lemondrops in #3695
Machine table fixes by @lemondrops in #3702
Init LPT before Network to fix PLIP mode. by @yishayv in #3706
SCSI changes and fixes: by @TC1995 in #3698
fix flags for serial passthrough on unix by @adh in #3691
Video, Storage and MCA changes/fixes. by @TC1995 in #3713
Fix compilation. by @TC1995 in #3714
GHA changes by @jriwanek in #3720
Assorted fixes by @jriwanek in #3719
qt: Add a warning when cpu_override is enabled by @lemondrops in #3724
Assorted Cleanups and fixes by @jriwanek in #3722
Updated Simp. Chinese and Japanese translations by @EmpyreusX in #3725
Remove several unused variables by @jriwanek in #3730
Fix Japanese translation (Win32 and Qt) by @EmpyreusX in #3729
GHA: Enable mac builds, homebrew fixes by @cold-brewed in #3731
Revert a testing change that shouldn't have been there by @lemondrops in #3735
Update the bug report template by @dhrdlicka in #3741
More video fixes: by @TC1995 in #3745
README update: Remove unmaintained managers by @cold-brewed in #3738
Issue template tweaks by @lemondrops in #3752
Future support for higher clocked CPU's + A little more lint by @jriwanek in #3753
Remove the C/C++ standard flags from the toolchain files by @lemondrops in #3754
Compaq Plasma fixes: by @TC1995 in #3756
VGA/XGA memory fix. by @TC1995 in #3761

238
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Original Xbox Emulator for Windows, macOS, and Linux (Active Development) - Release v0.7.113 · xemu-project/xemu

239
1

PPSSPP is a cross-platform PSP emulator. Visit PPSSPP official website for a full changelog as well as the downloads section for other platforms.

240
1
hpsx64 v0420 (sourceforge.net)

Highly-Experimental Playstation Simulator x64

241
2

C64/Amiga emulator with PAL shader and runAhead

242
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Tuturu~ yuz-ers. Did you feel that the last report was too short? Well, August was at full throttle! This month offers important graphical fixes, developers working around GPU limitations, several long overdue file system fixes, Skyline framework support, some Android and Apple love, and more!

243
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Miss us? Summer only lasts so long and some of us need our holidays. 2023 continued to deliver swathes of new Switch titles with Pikmin 4 and a remast-... what? It’s a port? Well if you say so… Ahem, a re-release of Rockstar’s western classic: Red Dead Redemption.

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4.10.x bugs fixed. Fully cycle-accurate unexpanded Amiga 500 emulation.

WinUAE 4.9.x/4.10.x bugs fixed

AGA-only sprite buffer overflow that can cause random side-effects.
CIA synchronize clock drift fixed.
Many GDI mode bugs fixed.
Integer scaling works correctly in Overscan+ and higher modes.
“Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
SCSI CD command READ TOC, format type 0 returned invalid data.
Serial port and inter-process serial port was unreliable in accurate modes.
VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.

Older bugs fixed

A600 non-expanded Quickstart incorrectly had RTC enabled.
D3D11 mode scanlines/masks are not affected by scaling anymore.
Fixed possible crash in floppy emulation and when exiting GUI.
Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
Picasso IV flash ROM emulation support.
Prometheus PCI bridge PCI config space byte wide access endian swap fix.
ROM rescan in ini mode didn’t clear previously detected ROMs.
uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.

New features/updates: UI

Added new KS ROMs to ROM scanner.
Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
Hardware info panel shows complete memory map when emulation has been started.

New features/updates: emulation

1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
Programmed native display mode support improved, automatic aspect ratio correction improved.
RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
“Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
uaegfx RTG P96Prefs support.
Striker Manager and Multi-Player Soccer Manager dongle emulation.
Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.

Possible Breaking change: default keyboard layout changed

Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
Strange German-only keymap special #-key mapping removed.

And more!
This entry was posted in News, Release on June 1, 2023.
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245
2
BigPEmu Version 1.09 (richwhitehouse.com)
submitted 1 year ago* (last edited 1 year ago) by PrimalHero@kbin.social to c/Emulation@kbin.social

BigPEmu, an Atari Jaguar emulator.

246
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Hey there, Citra fans! (We haven’t used that one for a while, have we?) You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.

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Changes from v0.24.2

ARM

    improved ARM disassembly, particularly for Thumb-2 instructions
    implementation of FPU and instructions
    registers window in debugger
    COPROC STEP command forward by single ARM instruction
        useful in conjunction with source window, local/globals window and/or registers window
        preparatory work for ARM level quantum control

ELF

    "byte streaming" of ROM data - leading to significant performance improvement
    initialisation sections executed before main() function

Notifications

    notification icon for coprocessor development files
    transparency setting
    fixed conditions under which combinations of notifications are shown

Bug Fixes

    fixed bad image stutter when refresh rate is inconsistent
    crash in timeline window when scrubbing past end of rewind history
    thumbnailing no longer causes the application to hang if the ARM emulation crashes
    FPS measurement was broken if television was being nudged
    "fastload" supercharger ROMs (ie. bin files) would crash debugger

Known Outstanding Bugs

    rewinding of ELF ROMs when byte streaming is active sometimes produces a
    skewed image

248
2

Windows release build for xenia-project/xenia@f6b5424.

[VFS] Fixed invalid month decoding in decode_fat_timestamp

249
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1 year since the first commit in the repo! This time I'm going to skip the formalities and just show some of what @noumidev and I have in store for you in this new update :p

Happy pandiversary!

OK now the boring stuff

Added SD card support
Added CRO support
Preliminary Amiibo work
Initial CSND implementation (Gets various older homebrew such as minicraft working)
Add SystemSaveData support (Gets OS apps like Mii Maker, Download Play, Activity Log, etc working)
More FS work
Fix graphical bugs in games that use invalid textures such as Pokemon X (feat @GPUCode)
Various HLE work here and there
More...

250
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Release pEMU 6.7 (github.com)

portable finalburn neo
portable Genesis/ Megadrive
portable NES
portable SNES

common: cleanup media loading code
common: add unknown files even if it doesn't exist in gamelist.xml
common: change menus items position
common: fix games paths starting with ./
common: fix medias paths with recalbox gamelist.xml format
common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
ui: better handling of auto screen resolution
ui: add font scaling option
ui: add aspect ratio option
ui: do not show extensions in rom list
skins: fix start and select buttons size
skins: fix option menu title position
skins: remove big skin (font scaling and aspect ratio options should be enough now)
skins: add config.cfg.override and config.cfg.override.43 support
skins: allow/fix skin override from data directory
pnes: bump nestopia to 1.52.0
pnes: fix data paths (nestopia saves, etc...)
pfbneo: bump fbneo to latest git revision
pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
pgen: fix vita audio crackling (fps drops)
psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
vita, 3ds, windows: fix compilation
vita: enable cps3 driver back (OPTION_LIGHT)
vita: fix app version in sfo creation
switch(pnes): invert A/B buttons by default
switch: force 720p resolution

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Emulation

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Emulation across the ages

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