176
3
submitted 1 year ago* (last edited 1 year ago) by M_5@startrek.website to c/daystrominstitute@startrek.website

This unit has been assigned to recover valuable content submitted by organic units to the reddit.com/r/DaystromInstitute wiki. This unit does not claim authorship over the contents of this post.

Kraetos' guide to Star Trek

You know. 1966? 79 episodes, about 30 good ones.

- Phillip J. Fry

Ah, The Original Series. Where it all started. The show was tragically cancelled after three seasons, but on the other hand, it's easy to see why: the show missed more than it hit.

This guide has two sections:

  • Complete guide. This is a list of all the episodes, sorted by production order with a quick description and it's rating, on a simple four tier scale: Engage, Just for Fun, meh, and Avoid.
  • "30 good ones." If we take Fry's comment as gospel, which thirty episodes comprise the "good ones?"

Complete Guide

Season 1

Episode Title Description Rating
00 The Cage Aborted pilot, didn't air until 1988. No Kirk—instead, it's Captain Pike. Rejected for being "too cerebral." Just for fun
01 Where No One Has Gone Before Pilot, but didn't air until after the next two. The Enterprise leaves the galaxy and some crew members exhibit extraordinary powers. Engage!
02 The Corbomite Maneuver Kirk attempts to bluff his way out of a scrape with a much meaner alien ship. Engage!
03 Mudd's Women The Enterprise encounters freighter captain Harry Mudd, who travels with three beautiful women. meh
04 The Enemy Within A transporter accident splits Kirk into two halves—a "good" one, and an "evil" one. Engage!
05 The Man Trap Something is not as it seems when the Enterprise runs into one of McCoy's old romanic interests. Just for fun
06 The Naked Time The Enterprise crew becomes infected by a virus that has a similar effect as alcohol. Engage!
07 Charlie X A human boy raised by aliens has supernatural powers—can he adapt to Federation culture? meh
08 Balance of Terror A Romulan warbird strikes against Federation border outposts. Kirk must defeat the Romulan commander. Engage!!
09 What Are Little Girls Made Of? The Enterprise encounters Dr. Roger Korby, leading medical archaeologist, and Nurse Chapel's once fiancée. meh
10 Dagger of the Mind The Enterprise inadvertently picks up a stowaway from a penal colony. meh
11 Miri The Enterprise investigates a planet where virus kills everyone once they reach puberty. meh
12 The Conscience of the King A mass murderer may be loose on board the Enterprise. meh
13 The Galileo Seven McCoy, Scott, Spock and four other crewmen crash land on a planet, and not everyone gets along with Mr. Spock. Engage!
14 Court Martial When an officer (and friend) under Kirk's command dies in an ion storm, Kirk is accused of foul play. Just for fun
15 The Menagerie (Part I) Spock kidnaps his former captain, Pike, and takes the Enterprise to forbidden planet Talos IV for reasons unknown. Engage!
16 The Menagerie (Part II) Kirk discovers why Spock has stolen the Enterprise. Engage!
17 Shore Leave Kirk orders shore leave for the Enterprise crew, but the planet they've selected seems to be fulfilling everyone's fantasies. Just for fun
18 The Squire of Gothos The Enterprise is captured by Trelane, a seemingly omnipotent being. Just for fun
19 Arena The Metrons, an advanced alien species, pit Captain Kirk against a Gorn captain in personal combat. Engage!
20 The Alternative Factor The Enterprise is sent to investigate a mad scientist after a galaxy-wide spatial disruption. Avoid
21 Tomorrow is Yesterday The Enterprise accidentally travels back to the 20th century where they destroy a US Air Force aircraft and rescue the pilot, creating a time paradox as the pilot gains foreknowledge of events to come. Engage!
22 Return of the Archons The Enterprise visits a planet where an Earth ship was last seen before reported missing, 200 years ago. meh
23 A Taste of Armageddon The Enterprise discovers two civilizations fighting a computerized war—but the casualties are real. Just for fun
24 Space Seed The Enterprise rescues the SS Botany Bay without realizing the war criminal and genetic "superman" Khan is aboard. Engage!
25 This Side of Paradise The Enterprise investigates a colony where everyone should be dead from radiation exposure, only to discover the colonists are alive. Just for Fun
26 The Devil in the Dark The Enterprise crew must find a creature that has killed more than 50 workers at a vital Federation mining colony. Engage!
27 Errand of Mercy War breaks out between the Federation and the Klingon Empire, and Kirk is sent to fight the first battle over a planet called Organia. Engage!
28 The City on the Edge of Forever Dr. McCoy changes history in a manner which prevents the Federation from even existing. Kirk and Spock must follow him back and stop him. Engage!
29 Operation: Annihilate! Colonists on a distant planet are taken over by neural parasites. Just for fun

Season 2

Episode Title Description Rating
01 Catspaw Kirk and co. beam down to a Halloween themed planet. Avoid
02 Metamorphosis The Enterprise finds Zefram Cochrane, inventor of warp drive, on a distant planet, even though he's been believed dead for 150 years. Just for fun
03 Friday's Child Kirk attempts to negotiate mining rights with a primitive, honor-bound civilization. Just for fun
04 Who Mourns for Adonais? The Enterprise encounters an entity which claims to be the Greek god Apollo. meh
05 Amok Time Spock undergoes Pon Farr and must return to Vulcan to mate or he will die. Engage!
06 The Doomsday Machine The Enterprise encounters a planet killer and must stop it before it strikes again. Engage!
07 Wolf in the Fold Scotty is accused of murder during shore leave. Just for fun
08 The Changeling The Enterprise encounters Nomad, a human-built probe which has been altered to have one mission: the sterilization of all life. Engage!
09 The Apple A landing party explores a beautiful planet with primitive natives, before the planet begin killing redshirts. Avoid
10 Mirror, Mirror A transporter accident sends Kirk, Scotty, McCoy and Uhura to the "mirror universe," where good and evil seem to be inverted. Engage!
11 The Deadly Years The Enterprise crew becomes infected with a rapid-aging virus. Just for fun
12 I, Mudd The Enterprise bumps into Harry Mudd once again after a new crewman hijacks the ship. meh
13 The Trouble with Tribbles The Enterprise responds to a distress call from Space Station K7 when Klingons arrive at the station. Engage!
14 Bread and Circuses The Enterprise discovers a parallel Earth where Rome never fell. Just for fun
15 Journey to Babel The Enterprise transports Federation ambassadors to a conference on Babel. One of the Ambassadors is Sarek, Spock's father. Engage!
16 A Private Little War Kirk suspects that a primitive culture may have been armed by the Klingons. Just for fun
17 The Gamesters of Triskelion Kirk, Uhura and Chekov are kidnapped while preparing to beam down to Gamma 2. Spock must determine where the landing party has gone. Avoid
18 Obsession A cloud creature kills a number of redshirts on an away mission—but Kirk has encountered this creature before, and is determined to kill it. Just for fun
19 The Immunity Syndrome The Enterprise investigates the loss of the Federation starship Intrepid. Just for fun
20 A Piece of the Action The Enterprise encounters a planet where the culture is based entirely on 1920's mobsters. Just for fun
21 By Any Other Name While investigating a distress call, the Enterprise discover survivors who need the Enterprise to get home. Just for fun
22 Return to Tomorrow The Enterprise receives a distress call from a distant planet. Just for fun
23 Patterns of Force In search of Federation historian John Gill, the Enterprise discovers a planet modeled after Nazi Germany. Just for fun
24 The Ultimate Computer Kirk is ordered to test M-5, an advanced computer which can command a starship. Engage!
25 The Omega Glory A Federation captain breaks the Prime Directive and arms a primitive civilization. Avoid
26 Assignment: Earth The Enterprise travels back in time to 1968 and encounters secret agent Gary Seven. Just for fun
177
2

Recently a user on Mastodon had a thought about Lt. Ortegas. She is clearly part of the Engineering/Operations division, which is abnormal given the triad of gold that normally sat on the bridge during Kirk's five year mission.

So I began to dig. José Tyler wore Command gold with an engineering insignia. Detmer wears bronze on the Discovery, which continued into the 32nd century. Gary Mitchell wore the darker operations color with a Sciences insignia. I think this suggests Helm can be a multidisciplinary position, though it is typically staffed by a young Command officer. The Command division tends to be more administrative or dedicated to control functions, but we also have Vice Admiral Toddman who wore Security yellow and Earth Starfleet's Maxwell Forrest who also did not wear Command colors.

Continuing forward the exceptions to the rule become less frequent. Lt. Leslie manned the helm as an Operations officer several times under Kirk and Demora Sulu wore Operations gold as the Enterprise-B's helm officer.

I have not dug terribly further, but outside of the 23rd century, the only notable helm officer not wearing command colors is Hector Illario.

Are there any other notable helm officers who don't wear Command colors?

178
2
submitted 1 year ago* (last edited 1 year ago) by GuyFleegman@startrek.website to c/daystrominstitute@startrek.website

To answer that question, let's talk about Starfleet's expectations for a new class of heavy cruiser/explorer. The Constitution class was in service for at least 50 years. NCC-1701 was commissioned in 2245, but it wasn't the first Constitution class ship. So lets say that the first one was launched in 2243. They were in service until at least 2293, but probably even later than that. It also had three significant refits over the course of it's 50-year service life.

The Excelsior was commissioned in 2290 after the great experiment failed. By 2293 it was Starfleet's pride and joy, and the first Federation ship named Enterprise that wasn't a Constitution class was an Excelsior. The basic Excelsior frame is apparently extremely durable and versatile, since Starfleet began producing them en masse.

It was Starfleet's biggest, meanest ship for about 20-30 years, from the 2290s until the 2320s. This mirrors the Constitution's service life as well. When Starfleet designs a new front-line heavy cruiser/heavy explorer, they apparently expect it to serve for at least three decades in that capacity, and then at least another two as an auxiliary cruiser/explorer.

The Ambassador was clearly slated to replace the Excelsior as the pride of the fleet. But for whatever reason, the Ambassador didn't have as privileged a run as the Excelsior.

Why?

Politics.

In the early-mid 24th century, the Federation didn't have many enemies. It was a time of relative peace. The Romulans had withdrawn behind their own borders, the Klingons were still recovering from Praxis, the Ferengi were unknown and the Cardassians were upstarts. They didn't really need another big mean ship like they needed the Excelsior in the 2280's, at the height of the Federation-Klingon Cold War.

Furthermore, because the Federation is in such a strong position relative to the other galactic powers, Starfleet has returned to it's original mandate: exploration and humanitarian operations.

Think about it from the perspective of the admiralty. The year is 2340 and you're the admiral with ultimate authority over the construction orders at all of Starfleet's various shipyards. The situation is as follows:

  • The Rear and Vice admirals commanding fleets out of frontier Starbases tell you they need more ships to support the expanding Federation border.
  • The Romulans are quiet.
  • Peace negotiations with the Klingons are proceeding smoothly, especially since Capt. Garrett gave her life, ship and crew to defend a Klingon outpost.
  • First contact with a race called the Cardassians has occurred recently. They have some bad blood with the Klingons due to a dispute over a dilithium-rich planet in the Betreka nebula, and the Klingons are our allies now, and they might require our assistance. However, all intelligence on the Cardassians indicates that they are several decades behind Starfleet in terms of technology and they don't appear to be catching up to the Federation's tech level.

So, Admiral, Utopia Planitia wants to know: what are we building for the next few years?

  • Build more Ambassador class ships. The Ambassador class design is about 15 years old now, tried and true. Ambassador class ships are expensive, both in terms of time and material. However, they easily outclass the known Cardassian counterparts of the time. On the one hand, building more of them would be a potent show of force, but on the other hand, we need a larger fleet more than we need tougher ships.

Or,

  • Build more Excelsior class ships. The Excelsior space frame is aging at this point, over 50 years old. But the Excelsior class is one of the most successful ship classes the Federation has ever built. They are durable and easily refittable, and they have enough internal space to be fitted for a wide variety of missions. In fact, the Excelsior herself is still in service at this time, 50 years after her commissioning. Unlike the Ambassador class they are no more powerful than Cardassian counterparts, but we have perfected the manufacturing process at this point and we can build a lot of them cheaply and quickly, and we need lots of reliable, speedy ships to support our growing network of colonies.

The choice is pretty obvious. The Ambassador class, despite being a better ship by just about every measurable metric, gets sidelined. Meanwhile, Excelsior production accelerates because the Federation needs more ships. This is why, by 2365, there appear to be more Excelsiors in service than Ambassadors, despite the fact that the design is 80 years old.

179
3

No worries, we'll figure out how this works someday.

Daystrom Institute

5 readers
3 users here now

Welcome to Daystrom Institute!

Serious, in-depth discussion about Star Trek from both in-universe and real world perspectives.

Read more about how to comment at Daystrom.

Rules

1. Explain your reasoning

All threads and comments submitted to the Daystrom Institute must contain an explanation of the reasoning put forth.

2. No whinging, jokes, memes, and other shallow content.

This entire community has a “serious tag” on it. Shitposts are encouraged in Risa.

3. Be diplomatic.

Participate in a courteous, objective, and open-minded fashion. Be nice to other posters and the people who make Star Trek. Disagree respectfully and don’t gatekeep.

4. Assume good faith.

Assume good faith. Give other posters the benefit of the doubt, but report them if you genuinely believe they are trolling. Don’t whine about “politics.”

5. Tag spoilers.

Historically Daystrom has not had a spoiler policy, so you may encounter untagged spoilers here. Ultimately, avoiding online discussion until you are caught up is the only certain way to avoid spoilers.

6. Stay on-topic.

Threads must discuss Star Trek. Comments must discuss the topic raised in the original post.

Episode Guides

The /r/DaystromInstitute wiki held a number of popular Star Trek watch guides. We have rehosted them here:

founded 1 year ago
MODERATORS