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With how old school this game does some shit, and how I've been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I'm not just gonna turn squidy all of sudden and end my game if I take too long, am I?

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[-] Oldmandan@lemmy.ca 16 points 1 year ago

Some specific quests have time limits (long rest based ones) but those that do are pretty explicit about it and make a point of warning you before you can unintentionally progress them.

[-] Skyhighatrist@lemmy.ca 7 points 1 year ago

I didn't get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn't big deal, just means that my next playthrough will be different.

[-] Oldmandan@lemmy.ca 5 points 1 year ago

Was that the

spoilerNere/save the gnomes quest in Grymforge?
I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.

[-] Skyhighatrist@lemmy.ca 3 points 1 year ago

Yes, it was that. I didn't notice getting such a warning, but it's definitely possible I did and just didn't pay attention.

[-] Thebazilly@pathfinder.social 3 points 1 year ago

If you fast travel too far away the quest also auto-fails with no warning.

[-] Skyhighatrist@lemmy.ca 3 points 1 year ago

Ah, it's quite possible that is actually what happened as I had fast traveled back to the Myconian village, and did a few other things before returning.

[-] extant@lemmy.world 2 points 1 year ago

I didn't notice one either and ended up loading an old save so I could rest before going there.

this post was submitted on 08 Aug 2023
54 points (98.2% liked)

Baldur's Gate 3

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