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this post was submitted on 21 Aug 2024
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This is why I think eventually FSR will win over DLSS in the end, despite DLSS having better performance.
Nvidia solutions only get abandoned when a superior technology takes over. See PhysX.
I think it's unlikely one of those techs "wins" at all. It's relatively easy to support them all from a software perspective and so gamers will just use whichever corresponds to their GPU.
Unless something has changed recently you still have to submit builds to Nvidia to have them train the DLSS kernel for you, so FSR is substantially easier to integrate.