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DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
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I've been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven't tried DX11 yet.
I'm also in Vulkan on Linux with an AMD card. I don't get those black boxes.
The main menu has terrible framerate, but everywhere else is acceptable through Proton (45-50). DX11 has great framerate on the main menu, but like 8-10 FPS ingame (my Windows partition can hold a steady 60).
I have those strange black boxes as well (vulkan, nobara linux and amd) but when I tried DX11 today it doesnt show them anymore.
I'm on Linux with AMD, but Vulkan is a crashy mess for me. Can't keep the thing running more than a few minutes. It's fine on DX11 (a few stutters here and there, but hasn't crashed).
Dang, I've only had one crash.
In Linux doesn't DX calls get converted to Vulkan calls?
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.