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submitted 2 months ago by ZippyBot@lemmy.zip to c/gaming@lemmy.zip
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[-] Uncurious3512@lemmy.world 6 points 2 months ago

Let's not forget, the gaming market is a lot larger today than it was 10, 20, 30 years ago. That's a lot more $60 games bring sold today than back in the 90s.

[-] frezik@midwest.social 4 points 2 months ago

And there was a big decrease in per unit costs of production switching from cartridges to optical media. Not quite as much in the switch from optical media to downloading, but some.

Did they pass those savings on to customers?

[-] Brosplosion@lemm.ee 1 points 2 months ago

Inflation ate it all. $60 in 2005 would be almost $100 now. Hell even from 2015, $60 would be $80 scaled for inflation.

[-] frezik@midwest.social 1 points 2 months ago* (last edited 2 months ago)

The savings happened before 2005.

Also, software is a volume business. They have far more customers now to cover those costs. This is why a lot of tech doesn't follow general inflation trends.

Or, you, know, if the market doesn't support high budget games, then don't make high budget games.

this post was submitted on 29 Aug 2024
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