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submitted 3 weeks ago* (last edited 3 weeks ago) by Blaze@sopuli.xyz to c/patientgamers@sh.itjust.works

Mostly referring to the release of the latest WoW extension which isn't discussed anywhere (or maybe I missed it)

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[-] jjjalljs@ttrpg.network 14 points 3 weeks ago

I still play guild wars 2. It's the only MMO that doesn't piss me off. No subscription fee. Never raised the level cap. Only added a new tier of gear once close to launch and said that's it. Plays like a real video game.

Because the level cap and gear cap doesn't change, you can take a break and come back just fine. My characters I made years ago are just as mechanically viable as anyone else. (Knowing how to play them is a separate question. I'm pretty bad at thief, but some people are little immortal jerks with it)

It also feels more like a real video game than some MMOs. You can dodge attacks. Like there's a dodge button that moves you and gives you iframes. There's a lot less of the old timey "your character moved away on the screen so the monster did its attack animation way over there, but you still get hit".

They also solved a lot of the anti social problems of old MMOs. You don't need to form a formal group for most content. There's no kill stealing. You just go into the world and do stuff.

There's no mandatory quest chains. There's the main story you can follow, but there's very little MMO filler. There are "hearts" you can do that are kind of MMO busywork, but you can also just not do them.

I know the game is old but it's still very good. I haven't been able to get a lot of friends to play it. I think they think it's like a shitty MMO where you just grind for gear to grind for more gear, and level up so you can level up and grind for more gear. It's not.

[-] taladar@sh.itjust.works 4 points 3 weeks ago

Many might have also played Guild Wars 1 which had a lot of that content you could only access with a certain minimum party size from what I remember.

[-] jjjalljs@ttrpg.network 1 points 3 weeks ago

Oh yeah GW1 was harder at launch because you only had limited NPC support, but the later expansions really expanded that (no pun intended) by adding more robust npc Heroes that could join your party and be customized.

Though GW1 came out 19 years ago, so a good chunk of potential GW2 players were in diapers when it came out. Gosh, I'm so old.

GW2 is very "solo" friendly. I put solo in quotes because there will typically be other people around, but you don't have to talk to them or wait on them for most stuff. Like, earlier I was flying around one of the maps doing a little quest thing, and I joined in several events to fight monsters with other people. Didn't say a word. It's all very seamless.

this post was submitted on 29 Aug 2024
63 points (86.2% liked)

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