71
submitted 1 year ago by sverit@feddit.de to c/games@lemmy.world

GAMEPLAY

  • Penises C and D no longer clip through some githyanki clothing.
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[-] brawleryukon@lemmy.world 34 points 1 year ago

Now maybe fix the AI pathing to keep your idiot party members from stepping on already-discovered traps?

[-] Blubber28@lemmy.world 7 points 1 year ago

The annoying thing is that this was already an issue in Divinity II... Probably something to do with the engine as they made that themselves as well. I love both games a tonne, but this is definitely an issue that they seem to be repeating...

[-] Chet_Awesomelad@kbin.social 5 points 1 year ago

Anyone know if enemies trigger traps in BG3? Something I see in other CRPGs (Pathfinder and Rogue Trader, specifically) is that enemies will walk right through traps without setting them off. It's particularly frustrating if you learn this only after you've spotted a trap and then you try to lead the enemies into it and it doesn't affect them.

[-] nrezcm@lemmy.world 5 points 1 year ago

I spent a good 10 minutes this morning jumping off a table that my party members couldn't jump off to follow only to switch characters and the ones I just moved jump right back on. Annoying but still having tons of fun with the game so far.

[-] zachary3752@lemm.ee 5 points 1 year ago

Yes! This happens to me constantly. My only major gripe so far.

[-] Proofofnothing@sh.itjust.works 3 points 1 year ago

Honestly the follow mode is just frutrating. Let me drag and select and move party members and set formations as needed like in the old bg but add some modern pathfinding like dont walk into traps. The amount of times I misclick on a damn member and they start a dialogue is driving me nuts.

[-] Taako_Tuesday@lemmy.ca 2 points 1 year ago

Yeah I've had to walk them around traps individually, very tedious

this post was submitted on 09 Aug 2023
71 points (92.8% liked)

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