Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.
Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.
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Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.
Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.