[-] timgrant@ttrpg.network 27 points 2 months ago

You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.

Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.

With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.

[-] timgrant@ttrpg.network 9 points 5 months ago

Had me until your last sentence.

It's always going to be mixed, to some degree. The challenge is making it work anyway.

[-] timgrant@ttrpg.network 12 points 9 months ago

A group of my players brought this up. I let them know that was fine, but the monsters would be able to return the favor.

We decided "the weave" determines the angle of squares (no diagonals).

[-] timgrant@ttrpg.network 22 points 11 months ago

Goth girls are drow.

[-] timgrant@ttrpg.network 17 points 1 year ago

That's the DM's wife.

[-] timgrant@ttrpg.network 47 points 1 year ago

Trick as old as the game Wizardry.

It's often better than making them fight their way back up.

[-] timgrant@ttrpg.network 26 points 1 year ago

If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.

That being 15 minutes to tell stupid jokes, and 15 more to burn down the building and leave.

[-] timgrant@ttrpg.network 10 points 1 year ago* (last edited 1 year ago)

Or step it up a notch. (And ya gotta wait until this comes up in conversation.)

Session 1: My Chaos Paladin tells party his goddess' name is Beth.

Session 2: Find magic sword, name it Beth.

Session 3: Tell party my goddess wants to be called Kate now. (Chaotics, ya know?)

Session 4: Explain that the goddess is OK if I still call my sword Beth, but I should name the next one Kate.

Session 5: Utter a vow of enmity: "For Kate's sake I stick my last Beth at thee!"

[-] timgrant@ttrpg.network 9 points 1 year ago

True Polymorph's duration is "until dispelled" if you concentrate for an hour. (That's hidden in the spell description.)

[-] timgrant@ttrpg.network 23 points 1 year ago

PSA: DM's, never imitate this

Back in the day, PC's would get strongholds and followers when they hit a certain level. Every crap DM (myself included) would think is was a great idea for monsters to sack one while the PC was away. It was never any fun.

When a player puts a little effort work into something, like a castle, house, or cart, don't trash it without their buyin. It's like a thief stealing their items when they were sleeping.

There are better ways to use these new settings in the campaign.

[-] timgrant@ttrpg.network 10 points 1 year ago

I'm a simple man, and will just ask for a AD&D 1e Unusual Sword +5 Holy Avenger, with an Intelligence of 17. Love me that 50% magic resistance in 5 foot radius, dispel magic at will, and +10 damage vs. Chaotic Evil.

Since I'm choosing, I'll assume optimum rolls for an "unusual sword", and take: All 14 extraordinary powers: charm person, clairaudience, clairvoyance, determine direction and depth, ESP, flying, heal, illusion, leviathan, strength, telekinesis, telepathy, teleportation, and X-ray vision.

Its Special Purpose should be slay "non-human monsters" disintegrating them on a hit unless they save (sure its special purpose should be slaying evil, but that's so restrictive. It should speak 10 languages.

Before I forget, it ought to match my alignment, so its ego doesn't overwhelm mine and make me stab myself or something. But maybe that's where the fun for the DM comes in?

They sure don't make 'em like they used to.

[-] timgrant@ttrpg.network 8 points 1 year ago

"You don't surprise people just by being insanely violent. Everyone already knows you're insanely violent."

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timgrant

joined 2 years ago