94
"A Past Outside Time"
(lemmy.world)
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
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I love it. How did you do the flower and the mist rising off the ground? What kind of geometry nodes did you use? Are there any tutorials you really recommend? Even the original looks extremely good.
The mist was a cube volume with density driven by a couple of noise textures.
The vegetation was done using Geo-Scatter addon with various assets I've downloaded (I think most were Grassblade from Bproduction). Then just a lot of tweaking of masks, ecosystem settings, abiotics, etc driving different density and scale values.
If you don't already have Geo-Scatter, it's a phenomenal add-on for nature scenes - I would so highly recommend it, and their documentation is great too
Very cool