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submitted 1 week ago by istanbullu@lemmy.ml to c/gaming@beehaw.org

850M$ revenue on 70M$ budget sounds a huge success.

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[-] Echinoderm@aussie.zone 18 points 1 week ago

Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.

[-] thanks_shakey_snake@lemmy.ca 10 points 1 week ago

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can't believe nobody has thought of that before.

[-] DdCno1@beehaw.org 6 points 1 week ago

The player experience of running into invisible walls every five meters?

[-] thanks_shakey_snake@lemmy.ca 2 points 1 week ago

Look, they only had $70m to work with, okay? You gotta make some compromises when you're on such a shoestring budget.

[-] istanbullu@lemmy.ml 6 points 1 week ago

Wukong's 70M$ is fairly small compared to the other AAA games.

[-] DdCno1@beehaw.org 7 points 1 week ago

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

[-] sunbather@beehaw.org 5 points 1 week ago

source? plus "western wages" is a pretty broad range and doesnt really mean anything without context

[-] ShinkanTrain@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

I wonder how much of that is marketing. That eats up most of a AAA game budget and I don't think it was heavily advertised outside of China (where it had a big marketing campaign)

this post was submitted on 12 Sep 2024
32 points (100.0% liked)

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