652
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 19 Sep 2024
652 points (98.7% liked)
Games
32463 readers
766 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
That's awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
Crunch made sense then when all employees more or less owned the company.
I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.
To be clear, I think the original Pirates! actually was Sid Meier's work. I'm not sure about this remake.
Yep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer's part on new titles.
I read somewhere it was actually Robin Williams that convinced him it was a good idea. There a ton of c64 shovelware and brand recognition is a powerful tool if you can build something worthwhile
You can still get that by just playing very small indie games. There's tons of small games out there being made by just a handful or even one person that have these kinds of little fun things scattered throughout them. They are harder to find by their nature but that culture is still very much alive in the indie space.