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how is final fantasy XVI
(programming.dev)
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I played through final fantasy 16 on PS5, and well... Let's just say I'm not in any hurry to play through it again.
Once you've figured out how the combat works, there's really no additional depth to it. The summon fights look spectacular but aren't all that engaging. Lots of spectical, not a lot of challenge. The game is absolutely gorgeous, but it's so so shallow in gameplay. The side quests are extremely boring. The main story is ok too. They really tried to be a lot more serious like game of thrones, but still kept it like right below that mature line, so it felt like a half measure to me.
There is absolutely no depth to the weapons or equipment outside of 'number go up'. There aren't any elemental weaknesses in you or the enemies, so The only challenge comes from the actual fighting technique, perfect blocks perfect parries, and chaining together different summon powers. If you like the combat, you'll enjoy doing the monster hunts, but there aren't many hunts compared to other ff games.
Overall, the story is decent, if a little lacking in focus. I'd probably say it's worth picking up on sale, but it is not really worth the current price tag at all. It really is a shell of a final fantasy game compared to the past games. It's a great looking action game, but it's shallow.