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The Elder Scrolls Online Makes Hefty $15 Million In Monthly Revenue
(tech4gamers.com)
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Rules:
The thing I dislike about MMORPGs is that they always have the same problem, and its always because the game is an MMORPG:
The whole game feels like an amusement park.
The scale of buildings and hallways is always comical. I always have to wait in line for a dungeon/raid/boss/NPC, etc. NPCs always feel like theyre there for a photo op and everyone is always crowding around them.
I wish that MMORPGs could add a feature where I can play in my own "channel," where the only other players that appear on my screen are ones I have invited to my channel. Because some MMORPGs are appealing to me, its just I don't like the crowds of ten trillion people all doing the same task "only a hero can do."
Private servers are sometimes a thing. Otherwise I've heard ff14 is stellar as a solo game.
Iirc that's almost how it was in Guild Wars 1. There would be common areas (towns and outposts, the places without danger/ennemies) and each time you ventured out of them and into the PvE world, it would be a new instance only open to you and your group.
I remember when Star Trek Online redid the map for Deep Space Nine and it was so much better because it stopped being comically large. The downside is that it's a little bit possible to bump into geometry (in particular, the spiral stairs are a little awkward), but the change was 100% worth it.
(They also made a huge improvement re-doing Earth Spacedock, but it wasn't a location we were intimately familiar with from TV and they changed the layout significantly, so the wow factor wasn't as directly attributable to fixing the scale.)
Too bad they seem unlikely to fix Starbase 39-Sierra, Deep Space K7, or any of the other older social hubs any time soon.