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The Elder Scrolls Online Makes Hefty $15 Million In Monthly Revenue
(tech4gamers.com)
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I remember when Star Trek Online redid the map for Deep Space Nine and it was so much better because it stopped being comically large. The downside is that it's a little bit possible to bump into geometry (in particular, the spiral stairs are a little awkward), but the change was 100% worth it.
(They also made a huge improvement re-doing Earth Spacedock, but it wasn't a location we were intimately familiar with from TV and they changed the layout significantly, so the wow factor wasn't as directly attributable to fixing the scale.)
Too bad they seem unlikely to fix Starbase 39-Sierra, Deep Space K7, or any of the other older social hubs any time soon.