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Rockstar Games DDoSed Heavily By Players Protesting New AntiCheat Code
(cyberinsider.com)
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"Cheaters are attacking Rockstar for implementing an Anticheat." reads like a parody headline in GTA itself. I mean off course there are some Linux users who can't play it too, but let that put aside for a moment, because that makes sense. Let's focus on protesting cheaters. xD
Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I'd feel bad because stopping others from playing just because they can't, is extremely bad behaviour.
It doesn't matter who does this, if Linux or cheaters or regular players who are not happy. Stopping others from playing the game is always bad behavior.
I am not for these ddos attacks they are generally bad practice and usually make things worse. Rockstar is actively stopping me and every other Linux users from playing the game online. This move for battleye just makes the cheaters cheat smarter making the problem much worse
I disagree with the notion that it's better for the cheaters to have an easier time (and less chance of being detected), but you're right, BattleEye doesn't solve the cheating problem for GTA.
Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC's. I'd think decting aimbot isn't the biggest issue, while cheaters are able to break entire lobbies...
IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).