898
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 27 Sep 2024
898 points (97.6% liked)
Games
32918 readers
1720 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.
If we compare the time spent to the money earned, then we're each worth several cents an hour.
It's a good thing I didn't get into game dev for the money, it seems I'm quite bad at it
Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that's not the point. Do your fun project because it's fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it's not fun anymore.