40
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Sep 2024
40 points (100.0% liked)
TechTakes
1401 readers
185 users here now
Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.
This is not debate club. Unless it’s amusing debate.
For actually-good tech, you want our NotAwfulTech community
founded 1 year ago
MODERATORS
from the godot discord:
go woke, go 1400 EUR ahead and lose a pile of shitheads you never wanted
the chuds have done their usual thing of throwing themselves on the ground and acting extremely injured by being blocked for violating the CoC of an open source project (via Liam at GamingOnLinux):
what’s fucked is this is the exact same playbook as NixOS and Python, though this time Godot doesn’t seem to be taking any shit and that seems to be preventing those tactics from working. weird how easy it is to weather shit like this when you have a fucking spine and aren’t trying to retain fascist assholes
image description
Twitter posts by Rémi Verschelde (@Akien): I see misunderstanding around Godot blocking some users on its GitHub organization.—
Blocking users doesn't even prevent them from reading issues and PRs, just interacting with them. You can read and download anything from a GitHub repository as an anonymous (not logged in) user. *git clone https://github.com/godotengine/godot.. works for anyone with an Internet connection.
—
Just adding as some asked - if you want to quote this to people who still believe we're mass blocking people on GitHub and cutting them off their tech stack, feel free to grab a screenshot. I locked my account while the heat dies down, so you can't easily link those tweets.
ahahaha that’s amazing
it also pushed me to start learning Godot since its community seems awesome, and that’s definitely showing through on the docs so far — they go into so much depth on why Godot’s designed like it is, and what specifically it’s good for
I’ve only just started, but it’s reminding me very positively of what Unreal Engine was for a brief period of time: a runtime for a powerful domain-specific scripting language that could be extended by native code when needed, targeting indie devs
unfortunately Tim Sweeney kind of sucks at designing languages (though he used to do it a lot) so UnrealScript was a real fucking mess, and UE never really captured the indie market (cause you had to pay a fuckload for the privilege of writing native code) so UnrealScript got excised and the engine became “free” (as in free timeshare) and entirely refocused on developers pumping out AAA garbage and other whales (and, more charitably, anyone who needs an engine that can do state of the art graphics)
Godot, so far, to me feels kind of like an Unreal Engine that didn’t fuck up with the indie market and also isn’t closed source greedware
also apparently there’s a new Unreal scripting language? it’s got the Haskell guy behind it and it’s functional which is cool, but it’s also already bathed in horseshit:
so I guess Fortnite modders can weigh in on how good Haskell for Gaming is
e: also, imagine if any of these pro gamers knew Godot is the Cassette Beasts and Cruelty Squad engine