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how's y'alls experience been lol
(lemmy.ml)
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
You can't even make a 2cm cube, or so I remember from a year or three.
Is it also the hideous "one project open once only" still the paradigm?
lol what do you mean, of course you can. you can have multiple instances of blender for different projects but I don't know what use case that would be.
if you don't know, 2.8 was a major overhaul that basically brought blender into the current century, and 3.0+ went even further to make it pretty slick and functional. if you used 2.7 or before I don't blame you for thinking it sucks because it used to have an extremely obtuse UI that was a holdover from decades past.
it also used to have updates every once in a never but that changed too. ever since 2.8 blender ramped up development significantly and is getting tons of updates and new features constantly. if this were adobe they would have probably made several new apps that don't work well with each other to have the same amount of new features.
Can you open 2 blender? Or like have 2 projects open at the same time in one blender?
Super useful as you model a thing in one and use it in a larger scene in the other.
I try blender every other year or three, guess maybe it's time again ^^ if I can make a 2cm box and put it at say 4cm, 5cm and then move the vertices + doing boolean stuff.
you can choose metric as you units and decide on scale (for example a smaller scale for mm or cm instead of m)
you can't have two projects open in one window but you can have multiple instances of blender and open a different project in each one. but there are better ways:
if the model and the scene are related it makes more sense to do both in the same project by adding what's called a Scene. it's like a new project on its own, but you can easily switch between them from a dropdown menu. what's great is that you can create a new scene by copying an existing one, or create a linked scene to an existing one (linked objects share attributes so by changing one you can change all linked instances). also you can choose a scene as the background to your current scene.
I had a use case for all of this: I had a project to create product images for a catalog. I had one scene that was basically an empty studio, with a surface, background and lights. another scene to create my models, sort of like a stockpile. then separate scenes for each final image, using the studio as a background scene and copies of the models from the stockpile scene to create the image. having the studio on a separate scene helped me manipulate anything I like without worrying about touching anything that's not the product itself.