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[-] Ludrol@szmer.info 69 points 1 month ago

Render of blahaj the shark, it has no fur

Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

[-] sharkfucker420@lemmy.ml 31 points 1 month ago* (last edited 1 month ago)
[-] Ludrol@szmer.info 18 points 1 month ago

Don't you dare @sharkfucker420 His name is Stefan and he is my roommate.

[-] gwen@lemmy.dbzer0.com 5 points 1 month ago
[-] Clasm@lemmy.world 3 points 1 month ago

I got into vertex shading in lieu of doing anything UV-coordinate related.

For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.

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[-] unexposedhazard@discuss.tchncs.de 46 points 1 month ago* (last edited 1 month ago)

Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the "PCB squeezer 8000" and that is all the explanation i can give.

[-] AllHailTheSheep@sh.itjust.works 31 points 1 month ago

with the utmost respect, who hurt you?

[-] unexposedhazard@discuss.tchncs.de 30 points 1 month ago* (last edited 1 month ago)

The proprietary enterprise software license landscape ;(

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[-] kurwa@lemmy.world 4 points 1 month ago

Damn, from what I can tell, that looks pretty good. How did you do that?

[-] unexposedhazard@discuss.tchncs.de 12 points 1 month ago* (last edited 1 month ago)

The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

[-] supersquirrel@sopuli.xyz 33 points 1 month ago

Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

[-] Lev_Astov@lemmy.world 6 points 1 month ago

There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

[-] caseyweederman@lemmy.ca 12 points 1 month ago

Gimp is only kludgey if you're expecting it to respond exactly like Photoshop.

[-] pyre@lemmy.world 11 points 1 month ago

blender has great design and it's very practical. needs getting used to but once you do it's really good, to the point that I wish graphic design softwares used some of its controls.

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[-] RandomVideos@programming.dev 25 points 1 month ago

My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer

[-] krashmo@lemmy.world 17 points 1 month ago

the folder where autosaves are in resets when you turn off the computer

What? That might be the most obviously retarded programming decision I've ever heard of.

[-] unexposedhazard@discuss.tchncs.de 4 points 1 month ago

Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.

[-] brettvitaz@programming.dev 4 points 1 month ago

I’m not sure what you’re arguing for here. Does Blender default to /tmp for auto save or did the user set it? If it’s default, that’s a dumb default

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[-] szynaptic@lemm.ee 22 points 1 month ago

I made a donut and it took me like 13 effing hours lmao

[-] cmrn@lemmy.world 25 points 1 month ago

Okay speed racer no need to show off

[-] Cyberbatman 21 points 1 month ago

🤣 Her face on the monitor says it all

[-] heavyboots@lemmy.ml 17 points 1 month ago* (last edited 1 month ago)

The Blender Guru doughnut tutorial is the winning starting tutorial IMHO.

EDIT: The one Ludrol linked to elsewhere in the comments.

[-] todd_bonzalez@lemm.ee 15 points 1 month ago

It's hard as shit to learn, but once you learn enough you start to feel like a god capable of creating shapes at will.

That's as far as I've gotten. I did the donut tutorial, and then started playing with all the features I used during that tutorial, and now I can make shapes pretty good.

In a decade I might actually make something cool if I keep learning regularly.

[-] anton@lemmy.blahaj.zone 14 points 1 month ago

The cables seem to have to few polygons and the monitor stand has a shape that's obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.

spoilerhttps://xkcd.com/331/

[-] it_depends_man@lemmy.world 12 points 1 month ago

I did this things like 3-5x

Modeling_a_Gingerbread_Man

In version 2.49!!! booya!

And watched a ton of youtube stuff.

Mostly fun actually, because I didn't really "need" to know anything, I just browsed around tried stuff.

[-] inconel@lemmy.ca 2 points 1 month ago

Pre-2.5 UI flashback

But I keep Right-Click-Select control still.

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[-] gamermanh@lemmy.dbzer0.com 8 points 1 month ago

I made a base human model and gave it a moving animation

I thought for a first try of someone who's never touched the software before it was actually really good

My dad, supportive as shit man in almost every situation, told me it looked like shit. Tbf it did

His cousin, who works professionally in Blender (did work on RWBY actually) said the same thing, but also blamed Blender for it and chuckled

I'm not really an artist to begin with, let alone a 3D sculptor, so I only cry a little when I use it

[-] nicknonya@lemmy.blahaj.zone 8 points 1 month ago* (last edited 1 month ago)

made this goobe's fur today

a humanoid furry creature

[-] Underwaterbob@lemm.ee 8 points 1 month ago* (last edited 1 month ago)

I made a game in Blender when it had the game engine built in. It worked great for a while. Then, when I updated to Windows 8.1 from 7, it stopped working entirely. Then, it started working again with Windows 10, but the colors were all messed up. And inexplicably, it works like new again. It's 4:3 ratio because that's what my monitor was at the time. Holy moly that was longer ago than I thought...

You shoot toxic waste at the sun by pressing space. You dodge it (you are the sun) with WASD. If the toxic waste collides, you get points. Risk-reward kinda thing. The more you press space, the more toxic waste is flying around, the more collisions, but harder to dodge.

There are three rounds that are exactly as long as the songs I chose as background music that I wrote years before I made the game. Haha!

There's an awesome secret level that I probably should have made easier to get to. Just play through the game and don't press space. Haha!

[-] MogMov@lemmynsfw.com 2 points 1 month ago

The Blender Game Engine was how I got my start making games! Were you active on the blenderartists forums back then?

Here's the best game I made in Blender (like 14 years ago)

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[-] enova@lemmy.blahaj.zone 8 points 1 month ago

The face of anguish 🤣

[-] Etterra@lemmy.world 5 points 1 month ago
[-] Nightsoul@lemmy.world 5 points 1 month ago

There have been a few times where I'll sit down and say, "today will finally be the day I learn blender"

Then I open Fusion 360 or OnShape or TonkerCad

[-] Lumelore@lemmy.blahaj.zone 4 points 1 month ago

Sometimes frustrating, sometimes fun, but it really depends on what I'm doing and if there are any tutorials available. Retopology has never been a good time but I do enjoy messing around with shaders.

[-] patak@lemmy.world 4 points 1 month ago

I made karts for STK ;)

though they're horrible lol

[-] gerlen@suppo.fi 3 points 1 month ago

What a legend

#ItGetsBetter

[-] bluewing@lemm.ee 3 points 1 month ago

I keep trying to make that doughnut. And maybe someday I will succeed - or not.

[-] BroBot9000@lemmy.world 3 points 1 month ago

Find a good beginner course on Udemy or one of the longer video series on YouTube.

https://www.udemy.com/course/blender-environments/

This was my first course. Got it on sale for 15$

[-] Lemminary@lemmy.world 4 points 1 month ago

You really don't need to pay a dime to learn Blender. There are so many tutorials out there on just about everything it's insane.

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[-] finitebanjo@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

I keep text files that list the hotkeys I use for each specific job in Blender.

Some of my hobby work:

https://m.youtube.com/shorts/fn2MytE9X8s

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this post was submitted on 01 Oct 2024
727 points (98.5% liked)

Blender

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