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Baldur’s Gate 3’s Metacritic Score Now Tops ‘Tears Of The Kingdom’
(www.forbes.com)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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If you are talking about rerolling skill checks in dialogue, I urge you to embrace the failure, it will make for an interesting story anyway.
By default, karmic dice are activated which should make bad dice rolls happen less often (at leasts streaks of them).
But that's just D&D isn't it?
It's both. It is what it is and that's why there's a quicksave option.
Hell yeah, I learned to use it constantly early on!
As far as I know karmic dice only affects attack rolls. At least that is what I've read.
Sounds like this may just not be your game then? D&D is all about randomness and making the best of what you get thrown at you.
There's accepting randomness on one hand, but on the other hand dnd is also about player creativity and DM interpretation. In tabletop DND I can say whatever I want, not limited to a couple of unclear choices and Attack
Several times I've been presented with a dialogue that I have no options that I'd actually choose. One such example was the equivalent of "absolutely, I'll go fight them for you" vs "no, I won't fight them for you. FIGHT ME" and nothing else. In tabletop you can ask "can I do something else for you?"or say Sorry, I'm not strong enough, or you can TELL YOUR PARTY YOU WERE LYING. If I get pigeonholed by the dialogue tree, I'll absolutely load a savefile and choose something else, even if that means rerolling a failed persuasion.
In the end I feel like it's made up for by the amount of times I get unfairly screwed by clicking an invisible wall that the cameras looking through a d my character dies because they walk through a trap blasting em off a cliff or something.