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[-] Drigo@sopuli.xyz 12 points 1 month ago

Nice use of the biter nests.

But one thing they failed to mention, is how it affects people who turn biters off

[-] AwesomeLowlander@sh.itjust.works 8 points 1 month ago

It's a productivity boost, not a critical product, so turning biters off doesn't lock you out of anything critical. And now you have more reason to leave them on.

[-] Drigo@sopuli.xyz 8 points 1 month ago

I always play with biters, so it doesn't affect me.

But I still think people not playing with biters should get to experience the full game.

I guess a mod will fix it, if the devs dont

[-] AwesomeLowlander@sh.itjust.works 12 points 1 month ago* (last edited 1 month ago)

The thing change a little bit, and you can't disable everything from biters anymore, but we have no enemies mode, where biter nests still exist, but no biters are spawn. (This is still on top of the peaceful mode, where enemies are spawned, but don't attack antil provoked).

https://www.reddit.com/r/factorio/comments/1fvwegy/friday_facts_431_gleba_captivity/lqa84rp/

[-] Drigo@sopuli.xyz 7 points 1 month ago

Ah nice, wish they would have included that in the FFF

[-] toofpic@lemmy.world 6 points 1 month ago

They won't anymore!
I think it will be interesting to "grow" more nests using pollution and then try to tame large clusters, trying to install the milking drones, killing biters but sparing the nests. Sounds nervous, just as it has to be!

this post was submitted on 04 Oct 2024
56 points (98.3% liked)

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