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Thank you Skövde (slrpnk.net)
submitted 2 weeks ago by ByteOnBikes@slrpnk.net to c/gaming@beehaw.org
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[-] ByteOnBikes@slrpnk.net 13 points 2 weeks ago

I didn't really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.

[-] MentalEdge@sopuli.xyz 22 points 2 weeks ago

It wasn't for me, either, but I'm fairly certain the point of Goat Simulator is that there isn't one.

[-] lime@feddit.nu 21 points 2 weeks ago

the point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel.

then it funded the development of Satisfactory.

Goat Simulator is basically a scavenger hunt with wacky physics. I usually don't like checklist games, but if you play this one like that, it's actually pretty fun.

[-] GammaGames@beehaw.org 5 points 2 weeks ago

It’s also pretty fun to just wander around and see stuff, at least for a few hours. Especially in split screen!

[-] Kissaki@beehaw.org 2 points 2 weeks ago

I loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.

this post was submitted on 05 Oct 2024
249 points (100.0% liked)

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