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submitted 1 month ago* (last edited 1 month ago) by variants@possumpat.io to c/starfield@lemmy.zip

I boarded and took a ship during a quest and flew to New Atlantis. I saved the game and stopped playing for the night only to find the ship left me when I loaded up that save the next day.

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[-] FermiEstimate@lemmy.dbzer0.com 10 points 1 month ago

I laughed at first, but then I realized I'd have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.

It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.

[-] Xanis@lemmy.world 4 points 1 month ago

It would have been fine. Just tie it into the story. Shiny electronics, fancy modules, buggy code and lowballed software coding.

"Captain, the system seems to be experiencing... I'm sorry, Captain, your luggage was just ejected into the upper atmosphere..."

QUEST: System Shocked

Find the bug in the system. Bring your flyswatter. A BIG flyswatter.

Serious graphics and a fun game design set in a universe that feels serious with an underlining of sillyness.

[-] jacksilver@lemmy.world 3 points 1 month ago

I mean those kinds of things arent atypical in elder scrolls and fallout. It gives the world a little flare to it if done right.

this post was submitted on 07 Oct 2024
103 points (97.2% liked)

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