430
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 12 Aug 2023
430 points (95.9% liked)
Asklemmy
44152 readers
937 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
Zbrush is better for sculpting than Blender. (Although Blender is not sculpting specific, so it's really good as a general 3d suite tool, capable of things ZBrush can't do).
If you know of a FOSS 3d sculpting tool that is as good as Zbrush, let me know.
I must admit that I cannot get used to blender.
Might be that I'm an old fart who started on 3ds max back in the 00s, but I cannot get used to how different blender is from the normal modeling software paradigm.
Don't get me wrong, I absolutely applaud and appreciate all that the Blender Foundation has done for 3d modelling and all the industries it touches, but it's just not for me.
I'm lucky enough to be in a position where the cost of my software of choice (Modo) isn't a problem, but I get kind of anxious as the idea of being forced to really use blender to do actual work.
I have a Maya background only, so I can't compare to Modo or 3dsMax. But I found bridging over to blender not as bad as I thought it would be. It just takes time to get accustomed to the interface and some of its quirks. UV tools seem weak and the outliner hierarchies still leave me stumped, along with their pivot points system, but I'm hopeful I'll get around those eventually.
If you haven't tried Blender 3.5+ I'd recommend you give it a go, perhaps it is not as bad as you may remember. Or not, maybe the juice isn't worth the squeeze in your case, I don't know.
I recently tried coming back to sculpting and damn, zbrush honestly feels horrible, the thing doesnt even have proper HiDPI scaling so its all blurry on my screen (paid product BTW), not to mention the awful UX. Tried using blender for sculpting and honestly, I got suprised on how good it is. Some defaults are messy and it lacks layers but other than that its pretty decent.
I'm the same vain, Houdini is better than blender for simulations.
Ah, Houdini! I've heard lots of great things about it, I need to get into it sometime.