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this post was submitted on 13 Aug 2023
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Gaming
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People hate them so much that it became the most lucrative way of monetizing games ever.
Yeah, that statement is so dumb. Even if it's hugely successful, a game of this type is made for a niche audience. That niche audience does hate microtransactions but they're in no way representative of the mainstream.
I think, with 700k concurrent players, we need to recognize cRPGs may not be as niche as we previously thought. However, your point stands: this isn't going to hurt anyone's revenue from MTX.
Compared to the hundreds of millions that play mobile pay to win games, that's still niche.