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Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

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[-] Helvedeshunden@beehaw.org 7 points 1 year ago

Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

[-] PenguinTD@lemmy.ca 4 points 1 year ago

Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn't afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

[-] Helvedeshunden@beehaw.org 1 points 1 year ago

I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

[-] PenguinTD@lemmy.ca 1 points 1 year ago

I don't know what to say other than maybe you should send Larian your resume and type "I am sure series S can be ported no issue, here is my numbers." I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

[-] Helvedeshunden@beehaw.org 1 points 1 year ago

Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.

[-] hypelightfly@kbin.social 1 points 1 year ago

That's only VRAM. You're missing the other half.

[-] Helvedeshunden@beehaw.org 1 points 1 year ago

It’s unified RAM on Xbox. And medium settings are 2165MB on PC.

[-] K0bin@feddit.de 1 points 1 year ago* (last edited 1 year ago)

For one viewport!

The problem with Series S is split screen.

Also that's 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.

this post was submitted on 13 Aug 2023
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