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submitted 1 month ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] paraphrand@lemmy.world 13 points 1 month ago

Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

Right?

[-] Matty_r@programming.dev 6 points 1 month ago

We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc

this post was submitted on 07 Nov 2024
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