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this post was submitted on 07 Nov 2024
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Games
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Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.
Right?
We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc