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Stellar Blade coming to PC in 2025
(www.gematsu.com)
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Well it's Unreal, so expect shader compilations and micro stutters, as well as a host of graphic options that may or may not make a visual difference, but will randomly tank your fps for no reason.
Hopefully they got the memo that PC games need shader compilation steps, and then it ought to be fine.
UEVR support...
I've had such mixed results with that. On one hand it works but it's rarely a smooth experience. Too many 2d elements blended into 3d and suddenly I'm standing half way through a menu with no way to select anything and a cutscene is running 6 miles away clipped through 17 levels of assets.