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[-] magic_lobster_party@fedia.io 31 points 16 hours ago

They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

[-] Blue_Morpho@lemmy.world 2 points 8 hours ago

They didn't try. They did one then it was years before episode 2.

You have to actually make episodes before declaring it a failure.

[-] magic_lobster_party@fedia.io 4 points 6 hours ago

I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

[-] Blue_Morpho@lemmy.world 1 points 1 hour ago

It's a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.

[-] Emi@ani.social 2 points 23 minutes ago

I assume that's how creativity works? Making new different things gets you more ideas than doing similar thing over and over.

this post was submitted on 17 Nov 2024
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