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submitted 8 hours ago* (last edited 8 hours ago) by trespasser69@lemmy.world to c/memes@lemmy.ml

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[-] MoonMelon@lemmy.ml 7 points 5 hours ago

High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal's new "Nanite" tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.

this post was submitted on 18 Nov 2024
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