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submitted 6 hours ago* (last edited 6 hours ago) by trespasser69@lemmy.world to c/memes@lemmy.ml

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[-] Diplomjodler3@lemmy.world 15 points 4 hours ago

Ah yes, those precious precious CPU cycles. Why spend one hour writing a python program that runs for five minutes, if you could spend three days writing it in C++ but it would finish in five seconds. Way more efficient!

[-] BCsven@lemmy.ca 4 points 1 hour ago* (last edited 1 hour ago)

Because when it is to actually get paid work done, all the bloat adds up and that 3 days upfront could shave weeks/months of your yearly tasks. XKCD has a topic abut how much time you can spend on a problem before effort outweighs productivity gains. If the tasks are daily or hourly you can actually spend a lot of time automating for payback

And note this is one instance of task, imagine a team of people all using your code to do the task, and you get a quicker ROI or you can multiply dev time by people

[-] deegeese@sopuli.xyz 2 points 45 minutes ago

That also goes to show why to not waste 3 days to shave 2 seconds off a program that gets run once a week.

[-] eldavi@lemmy.ml 0 points 2 hours ago

exactly! i prefer python or ruby or even java MUCH more than assembly and maybe C

[-] menemen@lemmy.ml 9 points 1 hour ago* (last edited 1 hour ago)

I mean, I'd say it depends on what you do. When I see grad students writing numeric simulations in python I do think that it would be more efficient to learn a language that is better suited for that. And I know I'll be triggering many people now, but there is a reason why C and Fortran are still here.

But if it is for something small, yeah of course, use whatever you like. I do most of my stuff in R and R is a lot of things, but not fast.

[-] eldavi@lemmy.ml 2 points 1 hour ago

But if it is for something small, yeah of course, use whatever you like.

or if you have a deadline and using something else would make you miss that deadline.

[-] Prunebutt@slrpnk.net 27 points 5 hours ago

I'm happy if it's actually running in python and not a javascript app with electron.

[-] LANIK2000@lemmy.world 5 points 1 hour ago

Idk, it's rare for an electron app to literally not even run. Meanwhile I'm yet to encounter a python app that doesn't require me to Google what specific environment the developer had and recreate it.

[-] gitamar@feddit.org 1 points 29 minutes ago

I think with pyenv and pipenv/UV you can create pretty reliable packaging. But it's not as common as electron, so it's a pain.

[-] Prunebutt@slrpnk.net 1 points 49 minutes ago

That's fair.

[-] flamingos@feddit.uk 45 points 5 hours ago

Why would an RTX 4090 make Python faster?

[-] owenfromcanada@lemmy.world 2 points 2 hours ago

The new favorite language of AAA game studios: ~~Phyton~~ Python

[-] originalfrozenbanana@lemm.ee 38 points 5 hours ago

Don’t worry this post was written by a first year computer science student who just learned about C. No need to look too closely at it.

[-] DieserTypMatthias@lemmy.ml 4 points 5 hours ago
[-] originalfrozenbanana@lemm.ee 13 points 4 hours ago

The only language worth discussing is brainfuck

[-] OrnateLuna@lemmy.blahaj.zone 2 points 1 hour ago

Purest of the programming languages

[-] ours@lemmy.world 13 points 5 hours ago

Joke's on you, he was talking about "Phyton". /s

[-] Postmortal_Pop@lemmy.world 7 points 4 hours ago

I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.

[-] bruhduh@lemmy.world 3 points 1 hour ago
[-] Postmortal_Pop@lemmy.world 2 points 58 minutes ago

That's fair, though honestly the only issue I ever had on the Xbox was having a loading screen every 5 minutes.

[-] MoonMelon@lemmy.ml 7 points 3 hours ago

High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal's new "Nanite" tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.

[-] baggachipz@sh.itjust.works 4 points 4 hours ago
[-] bruhduh@lemmy.world 2 points 1 hour ago

Love you homie 💋 walks away

[-] UnfortunateShort@lemmy.world 3 points 4 hours ago

It used to be pretty terrible, but the frameworks are getting there, starting with the languages they are based on.

Believe it or not, Java has been optimized a ton and can be written to be very efficient these days. Another great example of a high-level, high-efficiency language is Julia. And then there is Rust of course, which basically only sacrifices memory-efficiency for C-speeds with Python-esque comfort. It's getting better.

this post was submitted on 18 Nov 2024
66 points (70.6% liked)

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