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submitted 1 month ago* (last edited 1 month ago) by trespasser69@lemmy.world to c/memes@lemmy.ml

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[-] flamingos@feddit.uk 74 points 1 month ago

Why would an RTX 4090 make Python faster?

[-] originalfrozenbanana@lemm.ee 77 points 1 month ago

Don’t worry this post was written by a first year computer science student who just learned about C. No need to look too closely at it.

[-] DieserTypMatthias@lemmy.ml 4 points 1 month ago
[-] originalfrozenbanana@lemm.ee 27 points 1 month ago

The only language worth discussing is brainfuck

[-] OrnateLuna@lemmy.blahaj.zone 5 points 1 month ago

Purest of the programming languages

[-] ours@lemmy.world 24 points 1 month ago

Joke's on you, he was talking about "Phyton". /s

[-] Mac@mander.xyz 6 points 1 month ago

I bet an LLM could have written this meme without making that mistake.

Embarrassing.

[-] owenfromcanada@lemmy.world 4 points 1 month ago

The new favorite language of AAA game studios: ~~Phyton~~ Python

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[-] Prunebutt@slrpnk.net 58 points 1 month ago

I'm happy if it's actually running in python and not a javascript app with electron.

[-] LANIK2000@lemmy.world 15 points 1 month ago

Idk, it's rare for an electron app to literally not even run. Meanwhile I'm yet to encounter a python app that doesn't require me to Google what specific environment the developer had and recreate it.

[-] gitamar@feddit.org 5 points 1 month ago

I think with pyenv and pipenv/UV you can create pretty reliable packaging. But it's not as common as electron, so it's a pain.

[-] Prunebutt@slrpnk.net 2 points 1 month ago

That's fair.

[-] VeganCheesecake@lemmy.blahaj.zone 2 points 1 month ago* (last edited 1 month ago)

With a properly packaged python app, you shouldn't even notice you're running a python app. But yeah, for some reason there's a lot of them that ... aren't.

[-] Diplomjodler3@lemmy.world 34 points 1 month ago

Ah yes, those precious precious CPU cycles. Why spend one hour writing a python program that runs for five minutes, if you could spend three days writing it in C++ but it would finish in five seconds. Way more efficient!

[-] BCsven@lemmy.ca 33 points 1 month ago* (last edited 1 month ago)

Because when it is to actually get paid work done, all the bloat adds up and that 3 days upfront could shave weeks/months of your yearly tasks. XKCD has a topic abut how much time you can spend on a problem before effort outweighs productivity gains. If the tasks are daily or hourly you can actually spend a lot of time automating for payback

And note this is one instance of task, imagine a team of people all using your code to do the task, and you get a quicker ROI or you can multiply dev time by people

[-] deegeese@sopuli.xyz 19 points 1 month ago

That also goes to show why to not waste 3 days to shave 2 seconds off a program that gets run once a week.

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[-] Diplomjodler3@lemmy.world 5 points 1 month ago

You can write perfectly well structured and maintainable code in Python and still be more productive than in other languages.

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[-] bruhduh@lemmy.world 10 points 1 month ago

Welp, microcontrollers say hi

[-] Diplomjodler3@lemmy.world 3 points 1 month ago

Welp, I'm not saying you should use Python for everything. But for a lot of applications, developer time is the bottleneck, not computing resources.

[-] Ephera@lemmy.ml 4 points 1 month ago

So, I've noticed this tendency for Python devs to compare against C/C++. I'm still trying to figure out why they have this tendency, but yeah, other/better languages are available. 🙃

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[-] Postmortal_Pop@lemmy.world 15 points 1 month ago

I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.

[-] MoonMelon@lemmy.ml 12 points 1 month ago

High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal's new "Nanite" tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.

[-] bruhduh@lemmy.world 7 points 1 month ago
[-] Postmortal_Pop@lemmy.world 4 points 1 month ago

That's fair, though honestly the only issue I ever had on the Xbox was having a loading screen every 5 minutes.

[-] Ephera@lemmy.ml 4 points 1 month ago

Yes, but also community rewrite of the Morrowind engine, to make it even more better: https://openmw.org/

Admittedly, some changes might make it use more resources, for example it's got basically no loading screens, because nearby cells get loaded before you enter them...

[-] Postmortal_Pop@lemmy.world 2 points 4 weeks ago

I'm actually giving that a try now because it comes packaged with bazzite! I just wish I could figure out modding lol

[-] pewpew@feddit.it 15 points 1 month ago

"Python is bloat" wait until you look at NodeJS "node_modules" folder

[-] baggachipz@sh.itjust.works 9 points 1 month ago
[-] bruhduh@lemmy.world 4 points 1 month ago

Love you homie 💋 walks away

[-] CanadianCarl@sh.itjust.works 7 points 1 month ago
[-] vane@lemmy.world 5 points 4 weeks ago

Armatures, I only write software using my hammer by punching holes in steel plates.

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[-] UnfortunateShort@lemmy.world 3 points 1 month ago

It used to be pretty terrible, but the frameworks are getting there, starting with the languages they are based on.

Believe it or not, Java has been optimized a ton and can be written to be very efficient these days. Another great example of a high-level, high-efficiency language is Julia. And then there is Rust of course, which basically only sacrifices memory-efficiency for C-speeds with Python-esque comfort. It's getting better.

[-] Vitaly@feddit.uk 3 points 1 month ago
[-] Agent641@lemmy.world 3 points 1 month ago

No Phyton, Jiverscrap is best.

[-] ngn@lemmy.ml 3 points 4 weeks ago* (last edited 4 weeks ago)

plus all the spying and the "telemetry" bs

[-] ThirdConsul@lemmy.ml 2 points 1 month ago

Tbh this all seems to be related to following principles like Solid or following software design patterns. There's a few articles about CUPID, SOLID performance hits, etc

  • it all suggests that following software design patterns cost about a decade of hardware progress.
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this post was submitted on 18 Nov 2024
197 points (78.6% liked)

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