This kinda ignores how early access is a great tool for indie developers catering to a small audience. They don't need to bend down for some publisher that then sets them rules, but freely decide what they do. And if whatever they do turns out to attract not enough customers, they can simply stop, get a job at a company. And don't need to worry about what the publisher wants.
I'm pretty sure this isn't about early access games. It looks like it's about AAA games like Cyberpunk that release in a completely broken state and take multiple rounds of post release patches to make them even close to what was promised.
This kinda ignores how early access is a great tool for indie developers catering to a small audience. They don't need to bend down for some publisher that then sets them rules, but freely decide what they do. And if whatever they do turns out to attract not enough customers, they can simply stop, get a job at a company. And don't need to worry about what the publisher wants.
I'm pretty sure this isn't about early access games. It looks like it's about AAA games like Cyberpunk that release in a completely broken state and take multiple rounds of post release patches to make them even close to what was promised.