this post was submitted on 07 Mar 2025
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Do you typically teach Godot with C# or with their own scripting?
In my experience, the best pipeline is GDScript > Python > (HTML/CSS/JS) > Then branch out depending on needs/interest. My students are 10-15 year-olds, and throwing them directly into something like C# would not work.
Almost all students are extremely aversive to coding at first. Godot is brilliant in the way they can build most things visually at first, getting them invested in their games before programming with all its debugging and hair-ripping is introduced.
I also recently discovered the Block Coding Addon for Godot, which has been a game changer for my dyslexic students.