After the Unity debacle I switched to using Godot in my classroom, for teaching programming through Game Development. It's been a huge success! It's a much more user-friendly engine for beginners, and it's so lightweight that even a bunch of shitty school laptops run it with no issues. Love Godot!
Open Source
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
Do you typically teach Godot with C# or with their own scripting?
In my experience, the best pipeline is GDScript > Python > (HTML/CSS/JS) > Then branch out depending on needs/interest. My students are 10-15 year-olds, and throwing them directly into something like C# would not work.
Almost all students are extremely aversive to coding at first. Godot is brilliant in the way they can build most things visually at first, getting them invested in their games before programming with all its debugging and hair-ripping is introduced.
I also recently discovered the Block Coding Addon for Godot, which has been a game changer for my dyslexic students.
Godot is featuring in Humble Bundle right now