52

Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you'll pick a lock, not reroll, and it'll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a 'durability %' that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I'll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row.... ?

I don't get it, and I found no explanation for it anywhere in the game.

you are viewing a single comment's thread
view the rest of the comments
[-] Izzy@lemmy.world 21 points 1 year ago

As a rogue with so much bonus to lockpicking I almost never fail a lockpick. I am accumulating thieves tools like crazy. 😵‍💫

[-] TransplantedSconie@lemm.ee 9 points 1 year ago

I found a pair of Gloves of Dexterity for my Paladin/Bard. Automatic 18 Dex baby! Those are never leaving his hands lol

[-] fushuan@lemm.ee 2 points 1 year ago

I thought the same for the int helmet, but then there's another that raises cha to 22, and I became a hick again lmao.

[-] AnarchistArtificer@slrpnk.net 8 points 1 year ago

I usually have Shadowheart in my party so I use guidance for basically everything and adding that 1d4 to Astarion's lockpicking check feels honestly gratuitous at this point (I still do it tho)

[-] Ravaja@lemmy.world 7 points 1 year ago

This combo has opened several 30 point locks for me

[-] fushuan@lemm.ee 1 points 1 year ago

I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.

[-] forgotaboutlaye@kbin.social 8 points 1 year ago

Definitely seems worth it to keep one rogue in the party just for lockpicking. Seems to save a lot of time.

[-] Oldmandan@lemmy.ca 4 points 1 year ago

Caster with Knock is is a solid alternative, although I've found myself needing to rest because Gale has spent all his spells on unlocking stuff an unfortunate amount of times. :P

[-] fushuan@lemm.ee 1 points 1 year ago

My lore bad has expertise in sleight of hands, the 18 dex gloves and knock. anything over 20 gets a knock, anything under gets the easiest roll of their life (13-17 bonus by now)

[-] Mongostein@lemmy.ca 1 points 1 year ago

This was true of the original Baldur’s Gate games as well.

[-] FarceMultiplier@lemmy.ca 3 points 1 year ago

I've got 18 now. I really should send some to camp.

[-] Oldmandan@lemmy.ca 1 points 1 year ago

On the other hand, my Warlock who coincidentally has the best dex in my party, has been burning through Thieves' Tools like there's no tomorrow, since no one has Slight of Hand and I can't be bothered to go back to camp for Astarion unless I'm doing stuff I know involves him. :P I miss Shadowheart having the Urchin background. :P

this post was submitted on 21 Aug 2023
52 points (98.1% liked)

Baldur's Gate 3

6284 readers
15 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 1 year ago
MODERATORS