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I don't understand how Thieves' Tools work in this game
(pawb.social)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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As a rogue with so much bonus to lockpicking I almost never fail a lockpick. I am accumulating thieves tools like crazy. 😵💫
I found a pair of Gloves of Dexterity for my Paladin/Bard. Automatic 18 Dex baby! Those are never leaving his hands lol
I thought the same for the int helmet, but then there's another that raises cha to 22, and I became a hick again lmao.
I usually have Shadowheart in my party so I use guidance for basically everything and adding that 1d4 to Astarion's lockpicking check feels honestly gratuitous at this point (I still do it tho)
This combo has opened several 30 point locks for me
I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.
Definitely seems worth it to keep one rogue in the party just for lockpicking. Seems to save a lot of time.
Caster with Knock is is a solid alternative, although I've found myself needing to rest because Gale has spent all his spells on unlocking stuff an unfortunate amount of times. :P
My lore bad has expertise in sleight of hands, the 18 dex gloves and knock. anything over 20 gets a knock, anything under gets the easiest roll of their life (13-17 bonus by now)
This was true of the original Baldur’s Gate games as well.
I've got 18 now. I really should send some to camp.
On the other hand, my Warlock who coincidentally has the best dex in my party, has been burning through Thieves' Tools like there's no tomorrow, since no one has Slight of Hand and I can't be bothered to go back to camp for Astarion unless I'm doing stuff I know involves him. :P I miss Shadowheart having the Urchin background. :P