this post was submitted on 18 Mar 2025
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[–] ampersandrew@lemmy.world 29 points 2 days ago (2 children)

From the same interview, they said they scaled up from a team of about 65 for It Takes Two to a team of about 80 for Split Fiction, which they made in four years. Back of the napkin math means that Split Fiction was made for about $50M. I find game budgets to be really interesting to track lately, because so many have become so reckless with them that it's great to see what can be made if you scope down.

[–] Katana314@lemmy.world 7 points 2 days ago

Wow, you mean they didn’t make a successful game and then immediately triple their staff and try to start pumping out formulaic games at double pace?

But what about company growth??

[–] GamingNews@lemmy.world 11 points 2 days ago (1 children)

How you conclude that Split Fiction Budget Was $50 Million?

[–] ampersandrew@lemmy.world 16 points 2 days ago

An assumption that each employee costs them about $150k/year in salary/office space/benefits. There are lots of ways it can be more complicated than that, including the fact that they're in Sweden, but last I heard, $150k/year/developer was about what you'd expect to pay in the US, if a company was interested in replicating this kind of development in a place where labor costs are probably highest.