this post was submitted on 18 Mar 2025
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[–] Phoenicianpirate@lemm.ee 20 points 1 day ago (1 children)

I understand crypto... and it is utter shit.

[–] frezik@midwest.social 4 points 1 day ago (3 children)

People used to enjoy anime and MST3k episodes on fifth generation VHS copies. Crypto is worse than that.

[–] Skullgrid@lemmy.world 5 points 1 day ago

MST3K was great, and anime is good.

[–] UnderpantsWeevil@lemmy.world 1 points 1 day ago

People used to enjoy anime and MST3k episodes on fifth generation VHS copies.

As a general rule, I prefer getting torrent links from friends in a Discord stream over huffing it over to a Blockbuster and hoping their single copy of "My Neighbor Totoro" isn't checked out. You can make the case for a better brighter tech future.

Just don't put half your paycheck into "TotoroCoin" because its trending on pump.fun

[–] Phoenicianpirate@lemm.ee -1 points 1 day ago (2 children)

You know why vhs quality degraded with every generation of copy? It wasn't an accident or a technical problem, it was deliberate.

They want to discourge people from copying their tapes, so there was a mechanism in the VCR to actually cause some drop in quality when you taped something.

This is why TV tapings of a movie would never be as good as buying/renting the same movie from a store. Even if you used a virgin tape.

[–] ubergeek@lemmy.today 11 points 1 day ago (2 children)

No, it was really a technical issue. Analog signals are very prone to noise, and noise is cumulative. Even the best recording heads are going to pick up stray magnetic fields, and of course you get the typical cosmic ray noise hitting the recording tape and head, and then there's noise in power lines that also contribute to the noise.

Basically, what you don't get to hear anymore causes it: Tune an older radio to somewhere between stations. The static exists all the time. If it didn't, it would just be no noise at all, rather than static. Same with older, analog TVs: You see snow and hear static. That's all environmental noise, which will impact analog recording medium. Even the source side of the house gets that noise introduced. That's what Signal-to-noise ratio means: How much signal, vs how much noise exists.

So, dupe of a dupe of a dupe... All recording noise.

[–] frezik@midwest.social 2 points 23 hours ago

It's also quality of the tape and how we used it. You could buy a tape and use it for 2, 4, or 6 hours with a tradeoff in quality. Blank tapes were rather expensive, so we all used 6 hours and then copied from there.

Commercially produced VHS tapes also tended to be higher quality than blank tapes, unless you went out of your way to buy the quality ones.

[–] Snowpix@lemmy.ca 1 points 1 day ago (1 children)

And it still happens even with digital technology. If you, say, rotate a .jpg file a few thousand times, the image will start to degrade as it doesn't perfectly copy over everything and the very slight losses start to add up.

[–] frezik@midwest.social 3 points 23 hours ago

Somewhat different issue there. JPEG compression is lossy. It doesn't happen on a BMP. Though you can probably link the two up with underlying information theory.

[–] easily3667@lemmus.org 3 points 1 day ago (1 children)

However the original quality was so shit you don't really notice.

[–] Phoenicianpirate@lemm.ee 3 points 1 day ago (1 children)

Prior to true HD home media we really didn't know any better. I grew up in Dubai and the Disney Aladdin film was actually banned there, but not before some pirated copies came out. That pirated tape was really poor quality but I didn't notice or care. Seeing the 1080p, however, totally blew my mind.

[–] easily3667@lemmus.org 1 points 19 hours ago (1 children)

Same thing with a refresh of all the stuff I pirated as a kid. Woof SD is baaad. I have to feel our imaginations used to be better?

[–] Phoenicianpirate@lemm.ee 1 points 3 hours ago* (last edited 3 hours ago)

If you were a child in the early 90s your imagination would have run wild to take basic video game characters to new heights. Today they kinda flesh everything out (because they can) and not as much imagination is needed.

To give you an idea, video game developers would sometimes invent very elaborate backstories for what was going on in rhe game, but none of it was apparent to the players. Take the classic arcade/Genesis game Zero Wing (All your Base are belong to us) for example. If you played the arcade game only, you would have no idea what is going on other than 'move to the right and shoot enemies', but they actually came up with a decent story as to WHY your mothership blew up and what your objective is and who your enemy is. None of these were in the arcade game.