this post was submitted on 20 Mar 2025
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[–] BuboScandiacus@mander.xyz 13 points 1 week ago (1 children)

I still don't get why they put them in games

Being a psychopathic murder machine is way too specific of a playstyle to be in every rpg with multiple action choices

[–] Ephera@lemmy.ml 7 points 6 days ago

I think, it's a combination of things.

To some degree, it may make the player choice seem broader, as you can go full hero or full villain. In some sense, you can also go into the middle by kicking a puppy at one point and then helping an elderly lady at another.

But then, it's also just hard to portray nuance. If the options are "pet kitty" and "punch kitty", you know what's what. But if it says "pet kitty" and "ignore kitty", it becomes a lot less clear. Maybe the kitty does not want to get pet by a random stranger. You probably won't be able to gauge its reaction from the character model to know what's the right choice.
But you also won't know what "pet kitty" really means. Will your character be gentle and back off, if the kitty does not appreciate the gesture? Or will they stroke that kitty until it bites them?