this post was submitted on 21 Mar 2025
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I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It's possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.
Sure, but first person shooters always had LAN until they didn't. Console games always had split screen until they didn't. Those audiences largely let those features fall off in a way survival audiences didn't.