this post was submitted on 23 Mar 2025
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To be fair, I don't think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.
I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.
I would say Forza Motorsport reboot had its issues, Flight Simulator 2024 had issues with cloud infra and Red Fall had various bugs and T poses.
They were playable so I agree with you on that, except FS24
The Master Chief Collection launch was infamous.
The Master Chief Collection is the single reason that I will never ever preorder another game no matter what bonuses it comes with or how confident I am with the developer.
In general though, Microsoft Games is pretty good about not pushing bugs out the door.
I honestly don't understand the middle reception to Avowed, it's been truly fantastic so far, and completely rock solid.