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this post was submitted on 23 Aug 2023
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The metagame artifacts from pf1e were my favorite way of implementing home rules. No, your wizard buddy didnt suddenly become comatose because their player had to do something IRL, the Scar of Destiny whisked them away at a bad time, just as it always threatens to do to you.
I prefer the Gamers movie solution and just say "he's over there" in case they absolutely need to pull him to use a spell only he has for a sec.
If one of my players can't make it and it's not possible to remove their character from the group storywise (meaning I'll have to control their character in combat), the character will immediately equip the "Talisman of Protection from DM Stupidity". What it does is:
Basically, it makes them immortal unless a TPK happens.
Do you have a lore reason that explains it, or is it just a fourth wall breaker (for the greater good)?
For now it's just a fourth wall break because none of the players questioned it.
If they do ask, the lore reason is: